Lines Matching refs:GLU_CHECK_GLW_CALL
487 GLU_CHECK_GLW_CALL(thread.gl, flush());
493 GLU_CHECK_GLW_CALL(thread.gl, finish());
910 GLU_CHECK_GLW_CALL(thread.gl, genTextures(1, &tex));
939 GLU_CHECK_GLW_CALL(thread.gl, deleteTextures(1, &tex));
984 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture));
988 GLU_CHECK_GLW_CALL(thread.gl, texImage2D(GL_TEXTURE_2D, m_level, m_internalFormat, m_width, m_height, 0, m_format, m_type, unusedData));
992 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0));
1036 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture));
1040 GLU_CHECK_GLW_CALL(thread.gl, texSubImage2D(GL_TEXTURE_2D, m_level, m_xoffset, m_yoffset, m_width, m_height, m_format, m_type, unusedData));
1044 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0));
1088 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture));
1092 GLU_CHECK_GLW_CALL(thread.gl, copyTexImage2D(GL_TEXTURE_2D, m_level, m_internalFormat, m_x, m_y, m_width, m_height, m_border));
1096 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0));
1139 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture));
1143 GLU_CHECK_GLW_CALL(thread.gl, copyTexSubImage2D(GL_TEXTURE_2D, m_level, m_xoffset, m_yoffset, m_x, m_y, m_width, m_height));
1147 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0));
1195 GLU_CHECK_GLW_CALL(thread.gl, genBuffers(1, &buffer));
1224 GLU_CHECK_GLW_CALL(thread.gl, deleteBuffers(1, &buffer));
1261 GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(m_target, m_buffer->buffer));
1265 GLU_CHECK_GLW_CALL(thread.gl, bufferData(m_target, m_size, unusedData, m_usage));
1269 GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(m_target, 0));
1302 GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(m_target, m_buffer->buffer));
1306 GLU_CHECK_GLW_CALL(thread.gl, bufferSubData(m_target, m_offset, m_size, unusedData));
1310 GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(m_target, 0));
1391 GLU_CHECK_GLW_CALL(thread.gl, deleteShader(shader));
1423 GLU_CHECK_GLW_CALL(thread.gl, shaderSource(m_shader->shader, 1, &shaderSource, DE_NULL));
1450 GLU_CHECK_GLW_CALL(thread.gl, compileShader(m_shader->shader));
1532 GLU_CHECK_GLW_CALL(thread.gl, deleteProgram(program));
1570 GLU_CHECK_GLW_CALL(thread.gl, attachShader(m_program->program, m_shader->shader));
1620 GLU_CHECK_GLW_CALL(thread.gl, detachShader(m_program->program, m_program->runtimeVertexShader));
1627 GLU_CHECK_GLW_CALL(thread.gl, detachShader(m_program->program, m_program->runtimeFragmentShader));
1659 GLU_CHECK_GLW_CALL(thread.gl, linkProgram(program));
1688 GLU_CHECK_GLW_CALL(thread.gl, clearColor(0.5f, 0.5f, 0.5f, 1.0f));
1692 GLU_CHECK_GLW_CALL(thread.gl, clear(GL_COLOR_BUFFER_BIT));
1696 GLU_CHECK_GLW_CALL(thread.gl, useProgram(m_program->program));
1705 GLU_CHECK_GLW_CALL(thread.gl, enableVertexAttribArray(posLoc));
1709 GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(GL_ARRAY_BUFFER, m_buffer->buffer));
1713 GLU_CHECK_GLW_CALL(thread.gl, vertexAttribPointer(posLoc, 2, GL_BYTE, GL_TRUE, 0, 0));
1717 GLU_CHECK_GLW_CALL(thread.gl, drawArrays(GL_TRIANGLES, 0, (GLsizei)m_buffer->size / 2));
1721 GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(GL_ARRAY_BUFFER, 0));
1725 GLU_CHECK_GLW_CALL(thread.gl, disableVertexAttribArray(posLoc));
1729 GLU_CHECK_GLW_CALL(thread.gl, useProgram(0));
1758 GLU_CHECK_GLW_CALL(thread.gl, clearColor(0.5f, 0.5f, 0.5f, 1.0f));
1762 GLU_CHECK_GLW_CALL(thread.gl, clear(GL_COLOR_BUFFER_BIT));
1766 GLU_CHECK_GLW_CALL(thread.gl, useProgram(m_program->program));
1770 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture));
1779 GLU_CHECK_GLW_CALL(thread.gl, uniform1i(samplerPos, 0));
1789 GLU_CHECK_GLW_CALL(thread.gl, enableVertexAttribArray(posLoc));
1793 GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(GL_ARRAY_BUFFER, 0));
1808 GLU_CHECK_GLW_CALL(thread.gl, vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, coords));
1812 GLU_CHECK_GLW_CALL(thread.gl, drawArrays(GL_TRIANGLES, 0, 6));
1816 GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(GL_ARRAY_BUFFER, 0));
1820 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0));
1824 GLU_CHECK_GLW_CALL(thread.gl, disableVertexAttribArray(posLoc));
1828 GLU_CHECK_GLW_CALL(thread.gl, useProgram(0));
1871 GLU_CHECK_GLW_CALL(thread.gl, readPixels(m_x, m_y, m_width, m_height, m_format, m_type, &(data[0])));
1911 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture));
1916 GLU_CHECK_GLW_CALL(thread.gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
1920 GLU_CHECK_GLW_CALL(thread.gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
1924 GLU_CHECK_GLW_CALL(thread.gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
1928 GLU_CHECK_GLW_CALL(thread.gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
1937 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0));
2000 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture));
2009 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0));