Lines Matching refs:size
131 output.resize(input.size());
132 for (size_t i = 0; i < input.size(); ++i)
142 output.resize(input.size());
143 for (size_t i = 0; i < input.size(); ++i)
515 for (size_t inputNdx = 0; inputNdx < fragInputs.size(); ++inputNdx)
544 for (int inputTriangleNdx = 0; inputTriangleNdx < (int)list.size(); ++inputTriangleNdx)
615 for (int subTriangleNdx = 0; subTriangleNdx < (int)subTriangles.size(); ++subTriangleNdx)
626 DE_ASSERT(convexPrimitive.size() == 3 || convexPrimitive.size() == 4);
632 for (int subsubTriangleNdx = 1; subsubTriangleNdx + 1 < (int)convexPrimitive.size(); ++subsubTriangleNdx)
659 for (int subTriangleNdx = 0; subTriangleNdx < (int)subTriangles.size(); ++subTriangleNdx)
670 for (size_t outputNdx = 0; outputNdx < fragInputs.size(); ++outputNdx)
732 for (size_t ndx = 0; ndx < list.size(); ++ndx)
760 for (size_t outputNdx = 0; outputNdx < fragInputs.size(); ++outputNdx)
799 for (size_t ndx = 0; ndx < list.size(); ++ndx)
1041 const size_t numOutputs = program.fragmentShader->getOutputs().size();
1044 DE_ASSERT(fragmentOutputArray.size() >= (size_t)numRasterizedPackets*4*numOutputs);
1045 DE_ASSERT(fragmentBuffer.size() >= (size_t)numRasterizedPackets*4);
1126 FragmentShadingContext shadingContext(triangle.v0->outputs, triangle.v1->outputs, triangle.v2->outputs, &buffers.shaderOutputs[0], &buffers.shaderOutputsSrc1[0], buffers.fragmentDepthBuffer, triangle.v2->primitiveID, (int)program.fragmentShader->getOutputs().size(), numSamples, rasterizer.getVisibleFace());
1140 const int maxFragmentPackets = (int)buffers.fragmentPackets.size();
1183 FragmentShadingContext shadingContext (line.v0->outputs, line.v1->outputs, DE_NULL, &buffers.shaderOutputs[0], &buffers.shaderOutputsSrc1[0], buffers.fragmentDepthBuffer, line.v1->primitiveID, (int)program.fragmentShader->getOutputs().size(), numSamples, FACETYPE_FRONT);
1195 const int maxFragmentPackets = (int)buffers.fragmentPackets.size();
1249 FragmentShadingContext shadingContext(point.v0->outputs, DE_NULL, DE_NULL, &buffers.shaderOutputs[0], &buffers.shaderOutputsSrc1[0], buffers.fragmentDepthBuffer, point.v0->primitiveID, (int)program.fragmentShader->getOutputs().size(), numSamples, FACETYPE_FRONT);
1254 const int maxFragmentPackets = (int)buffers.fragmentPackets.size();
1297 const int numFragmentOutputs = (int)program.fragmentShader->getOutputs().size();
1416 VertexPacketAllocator vpalloc(program.geometryShader->getOutputs().size());
1420 std::vector<PrimitivePacket> primitives (input.size());
1424 for (size_t primitiveNdx = 0; primitiveNdx < input.size(); ++primitiveNdx)
1437 program.geometryShader->shadePrimitives(emitter, verticesIn, &primitives[0], (int)primitives.size(), invocationNdx);
1444 for (size_t primitiveBegin = 0; primitiveBegin < emitted.size();)
1458 for (; (primitiveEnd < emitted.size()) && emitted[primitiveEnd]; ++primitiveEnd); // find primitive end
1539 for (size_t varyingNdx = 0; varyingNdx < command.program.vertexShader->getInputs().size(); ++varyingNdx)
1544 for (size_t varyingNdx = 0; varyingNdx < command.program.vertexShader->getOutputs().size(); ++varyingNdx)
1550 for (size_t varyingNdx = 0; varyingNdx < command.program.fragmentShader->getInputs().size(); ++varyingNdx)
1555 for (size_t varyingNdx = 0; varyingNdx < command.program.fragmentShader->getOutputs().size(); ++varyingNdx)
1563 for (size_t varyingNdx = 0; varyingNdx < command.program.geometryShader->getInputs().size(); ++varyingNdx)
1568 for (size_t varyingNdx = 0; varyingNdx < command.program.geometryShader->getOutputs().size(); ++varyingNdx)
1576 if ((size_t)command.numVertexAttribs < command.program.vertexShader->getInputs().size())
1580 if ((size_t)command.renderTarget.getNumColorBuffers() < command.program.fragmentShader->getOutputs().size())
1583 // All destination buffers should have same number of samples and same size
1594 for (size_t varyingNdx = 0; varyingNdx < command.program.fragmentShader->getOutputs().size(); ++varyingNdx)
1604 for (size_t outputNdx = 0; outputNdx < command.program.vertexShader->getOutputs().size(); ++outputNdx)
1612 for (size_t outputNdx = 0; outputNdx < command.program.geometryShader->getOutputs().size(); ++outputNdx)
1775 const size_t numVaryings = command.program.vertexShader->getOutputs().size();