Lines Matching refs:maxFragmentPackets
1140 const int maxFragmentPackets = (int)buffers.fragmentPackets.size();
1145 rasterizer.rasterize(&buffers.fragmentPackets[0], buffers.fragmentDepthBuffer, maxFragmentPackets, numRasterizedPackets);
1195 const int maxFragmentPackets = (int)buffers.fragmentPackets.size();
1201 msaaRasterizer.rasterize (&buffers.fragmentPackets[0], buffers.fragmentDepthBuffer, maxFragmentPackets, numRasterizedPackets);
1203 aliasedRasterizer.rasterize (&buffers.fragmentPackets[0], buffers.fragmentDepthBuffer, maxFragmentPackets, numRasterizedPackets);
1254 const int maxFragmentPackets = (int)buffers.fragmentPackets.size();
1259 rasterizer1.rasterize(&buffers.fragmentPackets[0], buffers.fragmentDepthBuffer, maxFragmentPackets, numRasterizedPackets);
1260 if (numRasterizedPackets != maxFragmentPackets)
1265 rasterizer2.rasterize(&buffers.fragmentPackets[numRasterizedPackets], depthBufferAppendPointer, maxFragmentPackets - numRasterizedPackets, numRasterizedPackets2);
1298 const size_t maxFragmentPackets = 128;
1305 std::vector<FragmentPacket> fragmentPackets (maxFragmentPackets);
1306 std::vector<GenericVec4> shaderOutputs (maxFragmentPackets*4*numFragmentOutputs);
1307 std::vector<GenericVec4> shaderOutputsSrc1 (maxFragmentPackets*4*numFragmentOutputs);
1308 std::vector<Fragment> shadedFragments (maxFragmentPackets*4);
1317 depthValues.resize(maxFragmentPackets*4*numSamples);