Lines Matching refs:line
157 * Calculate the intersection of line segment v0-v1 and a given plane. Line
175 * How much (in [0-1] range) of a line segment v0-v1 would be clipped
176 * of the v0 end of the line segment by clipping.
249 // A point on line might be far away, causing clipping ratio (clipLineSegmentEnd) to become extremely close to 1.0
250 // even if the another point is not on the plane. Prevent clipping ratio from saturating by using points on line
257 // Find intersection point of line from v0 to v1 and the current plane. Avoid ratios near 1.0
1175 const pa::Line& line,
1183 FragmentShadingContext shadingContext (line.v0->outputs, line.v1->outputs, DE_NULL, &buffers.shaderOutputs[0], &buffers.shaderOutputsSrc1[0], buffers.fragmentDepthBuffer, line.v1->primitiveID, (int)program.fragmentShader->getOutputs().size(), numSamples, FACETYPE_FRONT);
1189 msaaRasterizer.init(line.v0->position, line.v1->position, state.line.lineWidth);
1191 aliasedRasterizer.init(line.v0->position, line.v1->position, state.line.lineWidth, 1, 0xFFFF);