Lines Matching defs:weight
270 ClipFloat weight[3]; //!< barycentrics
305 middle.weight[0] = tcu::mix(inside.weight[0], outside.weight[0], hitDist);
306 middle.weight[1] = tcu::mix(inside.weight[1], outside.weight[1], hitDist);
307 middle.weight[2] = tcu::mix(inside.weight[2], outside.weight[2], hitDist);
329 middle.weight[0] = tcu::mix(inside.weight[0], outside.weight[0], hitDist);
330 middle.weight[1] = tcu::mix(inside.weight[1], outside.weight[1], hitDist);
331 middle.weight[2] = tcu::mix(inside.weight[2], outside.weight[2], hitDist);
380 middle.weight[0] = tcu::mix(inside.weight[0], outside.weight[0], hitDist);
381 middle.weight[1] = tcu::mix(inside.weight[1], outside.weight[1], hitDist);
382 middle.weight[2] = tcu::mix(inside.weight[2], outside.weight[2], hitDist);
404 middle.weight[0] = tcu::mix(inside.weight[0], outside.weight[0], hitDist);
405 middle.weight[1] = tcu::mix(inside.weight[1], outside.weight[1], hitDist);
406 middle.weight[2] = tcu::mix(inside.weight[2], outside.weight[2], hitDist);
593 initialTri.vertices[0].weight[0] = (ClipFloat)1.0;
594 initialTri.vertices[0].weight[1] = (ClipFloat)0.0;
595 initialTri.vertices[0].weight[2] = (ClipFloat)0.0;
598 initialTri.vertices[1].weight[0] = (ClipFloat)0.0;
599 initialTri.vertices[1].weight[1] = (ClipFloat)1.0;
600 initialTri.vertices[1].weight[2] = (ClipFloat)0.0;
603 initialTri.vertices[2].weight[0] = (ClipFloat)0.0;
604 initialTri.vertices[2].weight[1] = (ClipFloat)0.0;
605 initialTri.vertices[2].weight[2] = (ClipFloat)1.0;
678 p0->outputs[outputNdx] = (float)subTriangles[subTriangleNdx].vertices[0].weight[0] * out0
679 + (float)subTriangles[subTriangleNdx].vertices[0].weight[1] * out1
680 + (float)subTriangles[subTriangleNdx].vertices[0].weight[2] * out2;
682 p1->outputs[outputNdx] = (float)subTriangles[subTriangleNdx].vertices[1].weight[0] * out0
683 + (float)subTriangles[subTriangleNdx].vertices[1].weight[1] * out1
684 + (float)subTriangles[subTriangleNdx].vertices[1].weight[2] * out2;
686 p2->outputs[outputNdx] = (float)subTriangles[subTriangleNdx].vertices[2].weight[0] * out0
687 + (float)subTriangles[subTriangleNdx].vertices[2].weight[1] * out1
688 + (float)subTriangles[subTriangleNdx].vertices[2].weight[2] * out2;