Lines Matching defs:output
114 void convertPrimitiveToBaseType(std::vector<pa::Triangle>& output, std::vector<pa::Triangle>& input)
116 std::swap(output, input);
119 void convertPrimitiveToBaseType(std::vector<pa::Line>& output, std::vector<pa::Line>& input)
121 std::swap(output, input);
124 void convertPrimitiveToBaseType(std::vector<pa::Point>& output, std::vector<pa::Point>& input)
126 std::swap(output, input);
129 void convertPrimitiveToBaseType(std::vector<pa::Line>& output, std::vector<pa::LineAdjacency>& input)
131 output.resize(input.size());
136 output[i] = pa::Line(input[i].v1, input[i].v2, baseProvokingVertexIndex);
140 void convertPrimitiveToBaseType(std::vector<pa::Triangle>& output, std::vector<pa::TriangleAdjacency>& input)
142 output.resize(input.size());
147 output[i] = pa::Triangle(input[i].v0, input[i].v2, input[i].v4, baseProvokingVertexIndex);
704 // output result
875 // copy packet output values
1068 // Set per output output values
1079 // Only the last output-pass has default state, other passes have stencil & depth writemask=0
1415 // Vertices outputted by geometry shader may have different number of output variables than the original, create new memory allocator
1538 // Shader input/output types are set
1579 // There is a fragment output sink for each output?
1593 // All destination buffers should have same basic type as matching fragment output
1798 // output