Lines Matching defs:fragNdxOffset
78 void FragmentProcessor::executeScissorTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const WindowRectangle& scissorRect)
84 int fragNdx = fragNdxOffset + regSampleNdx/numSamplesPerFragment;
92 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer)
100 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; \
130 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer)
138 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; \
166 void FragmentProcessor::executeDepthBoundsTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const float minDepthBound, const float maxDepthBound, const tcu::ConstPixelBufferAccess& depthBuffer)
175 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
209 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx / numSamplesPerFragment];
219 void FragmentProcessor::executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer)
227 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; \
245 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; \
305 void FragmentProcessor::executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer)
312 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
320 void FragmentProcessor::executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer)
328 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; \
698 void FragmentProcessor::executeColorWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, bool isSRGB, const tcu::PixelBufferAccess& colorBuffer)
705 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
719 void FragmentProcessor::executeRGBA8ColorWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& colorBuffer)
731 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
742 void FragmentProcessor::executeMaskedColorWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const Vec4& colorMaskFactor, const Vec4& colorMaskNegationFactor, bool isSRGB, const tcu::PixelBufferAccess& colorBuffer)
749 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
766 void FragmentProcessor::executeSignedValueWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer)
773 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
781 void FragmentProcessor::executeUnsignedValueWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer)
788 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];