Lines Matching defs:frag
100 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; \
101 int stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
138 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; \
139 int stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
141 stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (SFAIL_EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
175 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
176 const float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
209 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx / numSamplesPerFragment];
210 const deUint32 depthBufferValue = depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()).x();
227 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; \
228 float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
229 float sampleDepthFloat = frag.sampleDepths[fragSampleNdx]; \
245 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; \
246 deUint32 depthBufferValue = depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()).x(); \
247 float sampleDepthFloat = frag.sampleDepths[fragSampleNdx]; \
312 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
313 const float clampedDepth = de::clamp(frag.sampleDepths[fragSampleNdx], 0.0f, 1.0f);
315 depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
328 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; \
329 int stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
331 stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
705 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
714 colorBuffer.setPixel(combinedColor, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
731 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
732 deUint8* dstPtr = basePtr + fragSampleNdx*fragStride + frag.pixelCoord.x()*xStride + frag.pixelCoord.y()*yStride;
749 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
750 Vec4 originalColor = colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
761 colorBuffer.setPixel(newColor, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
773 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
774 const IVec4 originalValue = colorBuffer.getPixelInt(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
776 colorBuffer.setPixel(tcu::select(m_sampleRegister[regSampleNdx].signedValue, originalValue, colorMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
788 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
789 const UVec4 originalValue = colorBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
791 colorBuffer.setPixel(tcu::select(m_sampleRegister[regSampleNdx].unsignedValue, originalValue, colorMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
940 const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
941 Vec4 dstColor = colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
943 m_sampleRegister[regSampleNdx].clampedBlendSrcColor = clamp(frag.value.get<float>(), minClampValue, maxClampValue);
944 m_sampleRegister[regSampleNdx].clampedBlendSrc1Color = clamp(frag.value1.get<float>(), minClampValue, maxClampValue);
965 const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
966 const Vec4 srcColor = frag.value.get<float>();
967 const Vec4 dstColor = colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
985 const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
987 m_sampleRegister[regSampleNdx].blendedRGB = frag.value.get<float>().xyz();
988 m_sampleRegister[regSampleNdx].blendedA = frag.value.get<float>().w();
1025 const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
1027 m_sampleRegister[regSampleNdx].signedValue = frag.value.get<deInt32>();
1041 const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
1043 m_sampleRegister[regSampleNdx].unsignedValue = frag.value.get<deUint32>();