Lines Matching defs:quad
110 inline float interpolateVertexQuad (const tcu::Vec4& quad, float x, float y)
116 return quad.x()*w00 + quad.y()*w10 + quad.z()*w01 + quad.w()*w11;
129 inline float interpolateFragment (const tcu::Vec4& quad, float x, float y)
132 return interpolateTri(quad.x(), quad.y(), quad.z(), x, y);
134 return interpolateTri(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y);