Lines Matching refs:RenderThread
47 MESSAGE_QUEUE_SIZE = 8 //!< Length of RenderThread message queue.
70 // RenderThread
72 RenderThread::RenderThread (NativeActivity& activity)
85 RenderThread::~RenderThread (void)
89 void RenderThread::start (void)
95 void RenderThread::stop (void)
106 void RenderThread::enqueue (const Message& message)
113 void RenderThread::pause (void)
118 void RenderThread::resume (void)
123 void RenderThread::sync (void)
130 void RenderThread::processMessage (const Message& message)
132 DBG_PRINT(("RenderThread::processMessage(): message = { %s, %p }\n", getMessageTypeName(message.type), message.payload.window));
226 void RenderThread::run (void)
271 DBG_PRINT(("RenderThread::run(): render\n"));
278 print("RenderThread: %s\n", e.what());
282 DBG_PRINT(("RenderThread::run(): done, waiting for FINISH\n"));
299 die("RenderThread: %s\n", e.what());
302 DBG_PRINT(("RenderThread::run(): exiting...\n"));
319 void RenderActivity::setThread (RenderThread* thread)