Lines Matching refs:Texture1D
521 void ReferenceContext::setTex1DBinding (int unitNdx, Texture1D* texture)
667 case GL_TEXTURE_1D: texObj = new Texture1D (texture); break;
682 case GL_TEXTURE_1D: setTex1DBinding (unitNdx, static_cast<Texture1D*> (texObj)); break;
1068 Texture1D* texture = unit.tex1DBinding ? unit.tex1DBinding : &unit.default1DTex;
1322 Texture1D& texture = unit.tex1DBinding ? *unit.tex1DBinding : unit.default1DTex;
1465 Texture1D* texture = unit.tex1DBinding ? unit.tex1DBinding : &unit.default1DTex;
1590 Texture1D& texture = unit.tex1DBinding ? *unit.tex1DBinding : unit.default1DTex;
4456 rc::Texture1D* tex = DE_NULL;
4768 Texture1D::Texture1D (deUint32 name)
4774 Texture1D::~Texture1D (void)
4778 void Texture1D::allocLevel (int level, const tcu::TextureFormat& format, int width)
4783 bool Texture1D::isComplete (void) const
4820 tcu::Vec4 Texture1D::sample (float s, float lod) const
4825 void Texture1D::sample4 (tcu::Vec4 output[4], const float packetTexcoords[4], float lodBias) const
4848 void Texture1D::updateView (tcu::Sampler::DepthStencilMode mode)