Lines Matching defs:level

265 void GLContext::texImage1D (deUint32 target, int level, deUint32 internalFormat, int width, int border, deUint32 format, deUint32 type, const void* data)
267 m_wrapper->glTexImage1D(target, level, internalFormat, width, border, format, type, data);
270 void GLContext::texImage2D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int border, deUint32 format, deUint32 type, const void* data)
272 m_wrapper->glTexImage2D(target, level, internalFormat, width, height, border, format, type, data);
275 void GLContext::texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data)
277 m_wrapper->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, data);
280 void GLContext::texSubImage1D (deUint32 target, int level, int xoffset, int width, deUint32 format, deUint32 type, const void* data)
282 m_wrapper->glTexSubImage1D(target, level, xoffset, width, format, type, data);
285 void GLContext::texSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int width, int height, deUint32 format, deUint32 type, const void* data)
287 m_wrapper->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, data);
290 void GLContext::texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* data)
292 m_wrapper->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
295 void GLContext::copyTexImage1D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int border)
301 << level << ", "
308 m_context.getFunctions().copyTexImage1D(target, level, internalFormat, offset.x()+x, offset.y()+y, width, border);
311 void GLContext::copyTexImage2D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int height, int border)
317 << level << ", "
325 m_context.getFunctions().copyTexImage2D(target, level, internalFormat, offset.x()+x, offset.y()+y, width, height, border);
328 void GLContext::copyTexSubImage1D (deUint32 target, int level, int xoffset, int x, int y, int width)
333 << level << ", "
340 m_context.getFunctions().copyTexSubImage1D(target, level, xoffset, offset.x()+x, offset.y()+y, width);
343 void GLContext::copyTexSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
348 << level
355 m_context.getFunctions().copyTexSubImage2D(target, level, xoffset, yoffset, offset.x()+x, offset.y()+y, width, height);
358 void GLContext::copyTexSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
363 << level
370 m_context.getFunctions().copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, offset.x()+x, offset.y()+y, width, height);
383 void GLContext::framebufferTexture2D (deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level)
385 m_wrapper->glFramebufferTexture2D(target, attachment, textarget, texture, level);
388 void GLContext::framebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer)
390 m_wrapper->glFramebufferTextureLayer(target, attachment, texture, level, layer);