Lines Matching defs:depth
275 void GLContext::texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data)
277 m_wrapper->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, data);
290 void GLContext::texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* data)
292 m_wrapper->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
378 void GLContext::texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth)
380 m_wrapper->glTexStorage3D(target, levels, internalFormat, width, height, depth);
448 void GLContext::clearDepthf (float depth)
450 m_wrapper->glClearDepthf(depth);
478 void GLContext::clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil)
480 m_wrapper->glClearBufferfi(buffer, drawbuffer, depth, stencil);