Lines Matching defs:count

726 void GLContext::uniform1fv (deInt32 location, deInt32 count, const float* value)
728 m_wrapper->glUniform1fv(location, count, value);
731 void GLContext::uniform2fv (deInt32 location, deInt32 count, const float* value)
733 m_wrapper->glUniform2fv(location, count, value);
736 void GLContext::uniform3fv (deInt32 location, deInt32 count, const float* value)
738 m_wrapper->glUniform3fv(location, count, value);
741 void GLContext::uniform4fv (deInt32 location, deInt32 count, const float* value)
743 m_wrapper->glUniform4fv(location, count, value);
746 void GLContext::uniform1iv (deInt32 location, deInt32 count, const deInt32* value)
748 m_wrapper->glUniform1iv(location, count, value);
751 void GLContext::uniform2iv (deInt32 location, deInt32 count, const deInt32* value)
753 m_wrapper->glUniform2iv(location, count, value);
756 void GLContext::uniform3iv (deInt32 location, deInt32 count, const deInt32* value)
758 m_wrapper->glUniform3iv(location, count, value);
761 void GLContext::uniform4iv (deInt32 location, deInt32 count, const deInt32* value)
763 m_wrapper->glUniform4iv(location, count, value);
766 void GLContext::uniformMatrix3fv (deInt32 location, deInt32 count, deBool transpose, const float *value)
768 m_wrapper->glUniformMatrix3fv(location, count, (glw::GLboolean)transpose, value);
771 void GLContext::uniformMatrix4fv (deInt32 location, deInt32 count, deBool transpose, const float *value)
773 m_wrapper->glUniformMatrix4fv(location, count, (glw::GLboolean)transpose, value);
785 void GLContext::drawArrays (deUint32 mode, int first, int count)
787 m_wrapper->glDrawArrays(mode, first, count);
790 void GLContext::drawArraysInstanced (deUint32 mode, int first, int count, int instanceCount)
792 m_wrapper->glDrawArraysInstanced(mode, first, count, instanceCount);
795 void GLContext::drawElements (deUint32 mode, int count, deUint32 type, const void *indices)
797 m_wrapper->glDrawElements(mode, count, type, indices);
800 void GLContext::drawElementsInstanced (deUint32 mode, int count, deUint32 type, const void *indices, int instanceCount)
802 m_wrapper->glDrawElementsInstanced(mode, count, type, indices, instanceCount);
805 void GLContext::drawElementsBaseVertex (deUint32 mode, int count, deUint32 type, const void *indices, int baseVertex)
807 m_wrapper->glDrawElementsBaseVertex(mode, count, type, indices, baseVertex);
810 void GLContext::drawElementsInstancedBaseVertex (deUint32 mode, int count, deUint32 type, const void *indices, int instanceCount, int baseVertex)
812 m_wrapper->glDrawElementsInstancedBaseVertex(mode, count, type, indices, instanceCount, baseVertex);
815 void GLContext::drawRangeElements (deUint32 mode, deUint32 start, deUint32 end, int count, deUint32 type, const void *indices)
817 m_wrapper->glDrawRangeElements(mode, start, end, count, type, indices);
820 void GLContext::drawRangeElementsBaseVertex (deUint32 mode, deUint32 start, deUint32 end, int count, deUint32 type, const void *indices, int baseVertex)
822 m_wrapper->glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, baseVertex);
835 void GLContext::multiDrawArrays (deUint32 mode, const int* first, const int* count, int primCount)
837 m_wrapper->glMultiDrawArrays(mode, first, count, primCount);
840 void GLContext::multiDrawElements (deUint32 mode, const int* count, deUint32 type, const void** indices, int primCount)
842 m_wrapper->glMultiDrawElements(mode, count, type, indices, primCount);
845 void GLContext::multiDrawElementsBaseVertex (deUint32 mode, const int* count, deUint32 type, const void** indices, int primCount, const int* baseVertex)
847 m_wrapper->glMultiDrawElementsBaseVertex(mode, count, type, indices, primCount, baseVertex);