Lines Matching refs:target

51 	void			glBindBuffer							(deUint32 target, deUint32 buffer);
52 void glBindFramebuffer (deUint32 target, deUint32 framebuffer);
53 void glBindRenderbuffer (deUint32 target, deUint32 renderbuffer);
54 void glBindTexture (deUint32 target, deUint32 texture);
60 void glBufferData (deUint32 target, deIntptr size, const void* data, deUint32 usage);
61 void glBufferSubData (deUint32 target, deIntptr offset, deIntptr size, const void* data);
62 deUint32 glCheckFramebufferStatus (deUint32 target);
69 void glCompressedTexImage2D (deUint32 target, int level, deUint32 internalformat, int width, int height, int border, int imageSize, const void* data);
70 void glCompressedTexSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int width, int height, deUint32 format, int imageSize, const void* data);
71 void glCopyTexImage1D (deUint32 target, int level, deUint32 internalformat, int x, int y, int width, int border);
72 void glCopyTexImage2D (deUint32 target, int level, deUint32 internalformat, int x, int y, int width, int height, int border);
73 void glCopyTexSubImage1D (deUint32 target, int level, int xoffset, int x, int y, int width);
74 void glCopyTexSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
96 void glFramebufferRenderbuffer (deUint32 target, deUint32 attachment, deUint32 renderbuffertarget, deUint32 renderbuffer);
97 void glFramebufferTexture2D (deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level);
100 void glGenerateMipmap (deUint32 target);
109 void glGetBufferParameteriv (deUint32 target, deUint32 pname, int* params);
112 void glGetFramebufferAttachmentParameteriv (deUint32 target, deUint32 attachment, deUint32 pname, int* params);
116 void glGetRenderbufferParameteriv (deUint32 target, deUint32 pname, int* params);
122 void glGetTexParameterfv (deUint32 target, deUint32 pname, float* params);
123 void glGetTexParameteriv (deUint32 target, deUint32 pname, int* params);
130 void glHint (deUint32 target, deUint32 mode);
144 void glRenderbufferStorage (deUint32 target, deUint32 internalformat, int width, int height);
155 void glTexImage1D (deUint32 target, int level, int internalformat, int width, int border, deUint32 format, deUint32 type, const void* pixels);
156 void glTexImage2D (deUint32 target, int level, int internalformat, int width, int height, int border, deUint32 format, deUint32 type, const void* pixels);
157 void glTexParameterf (deUint32 target, deUint32 pname, float param);
158 void glTexParameterfv (deUint32 target, deUint32 pname, const float* params);
159 void glTexParameteri (deUint32 target, deUint32 pname, int param);
160 void glTexParameteriv (deUint32 target, deUint32 pname, const int* params);
161 void glTexSubImage1D (deUint32 target, int level, int xoffset, int width, deUint32 format, deUint32 type, const void* pixels);
162 void glTexSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int width, int height, deUint32 format, deUint32 type, const void* pixels);
196 void glTexImage3D (deUint32 target, int level, int internalformat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* pixels);
197 void glTexSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* pixels);
198 void glCopyTexSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
199 void glCompressedTexImage3D (deUint32 target, int level, deUint32 internalformat, int width, int height, int depth, int border, int imageSize, const void* data);
200 void glCompressedTexSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, int imageSize, const void* data);
204 void glBeginQuery (deUint32 target, deUint32 id);
205 void glEndQuery (deUint32 target);
206 void glGetQueryiv (deUint32 target, deUint32 pname, int* params);
208 deBool glUnmapBuffer (deUint32 target);
209 void glGetBufferPointerv (deUint32 target, deUint32 pname, void** params);
218 void glRenderbufferStorageMultisample (deUint32 target, int samples, deUint32 internalformat, int width, int height);
219 void glFramebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer);
220 void* glMapBufferRange (deUint32 target, deIntptr offset, deIntptr length, deUint32 access);
221 void glFlushMappedBufferRange (deUint32 target, deIntptr offset, deIntptr length);
226 void glGetIntegeri_v (deUint32 target, deUint32 index, int* data);
229 void glBindBufferRange (deUint32 target, deUint32 index, deUint32 buffer, deIntptr offset, deIntptr size);
230 void glBindBufferBase (deUint32 target, deUint32 index, deUint32 buffer);
271 void glGetInteger64i_v (deUint32 target, deUint32 index, deInt64* data);
272 void glGetBufferParameteri64v (deUint32 target, deUint32 pname, deInt64* params);
284 void glBindTransformFeedback (deUint32 target, deUint32 id);
293 void glInvalidateFramebuffer (deUint32 target, int numAttachments, const deUint32* attachments);
294 void glInvalidateSubFramebuffer (deUint32 target, int numAttachments, const deUint32* attachments, int x, int y, int width, int height);
295 void glTexStorage2D (deUint32 target, int levels, deUint32 internalformat, int width, int height);
296 void glTexStorage3D (deUint32 target, int levels, deUint32 internalformat, int width, int height, int depth);
297 void glGetInternalformativ (deUint32 target, deUint32 internalformat, deUint32 pname, int bufSize, int* params);