Lines Matching refs:program

49 	void			glAttachShader							(deUint32 program, deUint32 shader);
50 void glBindAttribLocation (deUint32 program, deUint32 index, const char* name);
80 void glDeleteProgram (deUint32 program);
87 void glDetachShader (deUint32 program, deUint32 shader);
104 void glGetActiveAttrib (deUint32 program, deUint32 index, int bufsize, int* length, int* size, deUint32* type, char* name);
105 void glGetActiveUniform (deUint32 program, deUint32 index, int bufsize, int* length, int* size, deUint32* type, char* name);
106 void glGetAttachedShaders (deUint32 program, int maxcount, int* count, deUint32* shaders);
107 int glGetAttribLocation (deUint32 program, const char* name);
114 void glGetProgramiv (deUint32 program, deUint32 pname, int* params);
115 void glGetProgramInfoLog (deUint32 program, int bufsize, int* length, char* infolog);
124 void glGetUniformfv (deUint32 program, int location, float* params);
125 void glGetUniformiv (deUint32 program, int location, int* params);
126 int glGetUniformLocation (deUint32 program, const char* name);
134 deBool glIsProgram (deUint32 program);
139 void glLinkProgram (deUint32 program);
182 void glUseProgram (deUint32 program);
183 void glValidateProgram (deUint32 program);
231 void glTransformFeedbackVaryings (deUint32 program, int count, const char* const* varyings, deUint32 bufferMode);
232 void glGetTransformFeedbackVarying (deUint32 program, deUint32 index, int bufSize, int* length, int* size, deUint32* type, char* name);
240 void glGetUniformuiv (deUint32 program, int location, deUint32* params);
241 int glGetFragDataLocation (deUint32 program, const char* name);
256 void glGetUniformIndices (deUint32 program, int uniformCount, const char* const* uniformNames, deUint32* uniformIndices);
257 void glGetActiveUniformsiv (deUint32 program, int uniformCount, const deUint32* uniformIndices, deUint32 pname, int* params);
258 deUint32 glGetUniformBlockIndex (deUint32 program, const char* uniformBlockName);
259 void glGetActiveUniformBlockiv (deUint32 program, deUint32 uniformBlockIndex, deUint32 pname, int* params);
260 void glGetActiveUniformBlockName (deUint32 program, deUint32 uniformBlockIndex, int bufSize, int* length, char* uniformBlockName);
261 void glUniformBlockBinding (deUint32 program, deUint32 uniformBlockIndex, deUint32 uniformBlockBinding);
290 void glGetProgramBinary (deUint32 program, int bufSize, int* length, deUint32* binaryFormat, void* binary);
291 void glProgramBinary (deUint32 program, deUint32 binaryFormat, const void* binary, int length);
292 void glProgramParameteri (deUint32 program, deUint32 pname, int value);