Lines Matching refs:DS
85 case TextureFormat::DS: format = GL_DEPTH_STENCIL; break;
220 case FMT_CASE(DS, FLOAT_UNSIGNED_INT_24_8_REV): return GL_DEPTH32F_STENCIL8;
221 case FMT_CASE(DS, UNSIGNED_INT_24_8): return GL_DEPTH24_STENCIL8;
459 case GL_DEPTH_STENCIL: return TextureFormat(TextureFormat::DS, mapGLChannelType(dataType, true));
549 case GL_DEPTH32F_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV);
550 case GL_DEPTH24_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::UNSIGNED_INT_24_8);
865 if (format.order == TextureFormat::D || format.order == TextureFormat::DS)
901 if (format.order == TextureFormat::D || format.order == TextureFormat::DS)
937 if (format.order == TextureFormat::D || format.order == TextureFormat::DS)
973 if (format.order == TextureFormat::D || format.order == TextureFormat::DS)
1009 if (format.order == TextureFormat::D || format.order == TextureFormat::DS)
1045 if (format.order == TextureFormat::D || format.order == TextureFormat::DS)
1081 if (format.order == TextureFormat::D || format.order == TextureFormat::DS)