Lines Matching refs:texCoord

559 void sampleTexture (const tcu::PixelBufferAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& params)
572 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]);
573 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]);
581 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& params)
594 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]);
595 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]);
603 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, const ReferenceParams& params)
606 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]);
702 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& params)
715 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]);
716 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]);
717 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]);
761 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& params)
763 tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]);
764 tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]);
765 tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]);
808 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const float* texCoord, const ReferenceParams& params)
810 tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]);
811 tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]);
907 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texCoord, const ReferenceParams& params)
920 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]);
921 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]);
922 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]);
981 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceParams& params)
983 tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[4+0], texCoord[8+0], texCoord[12+0]);
984 tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[4+1], texCoord[8+1], texCoord[12+1]);
985 tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[4+2], texCoord[8+2], texCoord[12+2]);
986 tcu::Vec4 qq = tcu::Vec4(texCoord[0+3], texCoord[4+3], texCoord[8+3], texCoord[12+3]);
991 void fetchTexture (const tcu::SurfaceAccess& dst, const tcu::ConstPixelBufferAccess& src, const float* texCoord, const tcu::Vec4& colorScale, const tcu::Vec4& colorBias)
993 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]);
1170 const float* texCoord = DE_NULL;
1175 case tcu::CUBEFACE_NEGATIVE_X: texCoord = texCoordNegX; break;
1176 case tcu::CUBEFACE_POSITIVE_X: texCoord = texCoordPosX; break;
1177 case tcu::CUBEFACE_NEGATIVE_Y: texCoord = texCoordNegY; break;
1178 case tcu::CUBEFACE_POSITIVE_Y: texCoord = texCoordPosY; break;
1179 case tcu::CUBEFACE_NEGATIVE_Z: texCoord = texCoordNegZ; break;
1180 case tcu::CUBEFACE_POSITIVE_Z: texCoord = texCoordPosZ; break;
1187 std::copy(texCoord, texCoord+texCoordSize, dst.begin());
1295 const float* texCoord,
1307 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]);
1398 const float* texCoord,
1422 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]);
1423 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]);
1542 const float* texCoord,
1555 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
1556 numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, lodPrec, testCtx.getWatchDog());
1578 const float* texCoord,
1591 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
1592 numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, lodPrec, testCtx.getWatchDog());
1616 const float* texCoord,
1638 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]);
1639 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]);
1640 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]);
1775 const float* texCoord,
1788 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
1789 numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, lodPrec, testCtx.getWatchDog());
1813 const float* texCoord,
1835 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]);
1836 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]);
1837 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]);
1963 const float* texCoord,
1976 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
1977 numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, lodPrec, testCtx.getWatchDog());
2001 const float* texCoord,
2013 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]);
2014 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]);
2108 const float* texCoord,
2120 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]);
2121 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]);
2122 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]);
2220 const float* texCoord,
2233 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
2234 numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, lodPrec, testCtx.getWatchDog());
2256 const float* texCoord,
2269 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
2270 numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, lodPrec, testCtx.getWatchDog());
2294 const float* texCoord,
2317 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[4+0], texCoord[8+0], texCoord[12+0]);
2318 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[4+1], texCoord[8+1], texCoord[12+1]);
2319 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[4+2], texCoord[8+2], texCoord[12+2]);
2320 const tcu::Vec4 qq = tcu::Vec4(texCoord[0+3], texCoord[4+3], texCoord[8+3], texCoord[12+3]);
2450 const float* texCoord,
2464 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
2465 numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, coordBits, lodPrec, testCtx.getWatchDog());
2490 const float* texCoord,
2499 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]);
2500 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]);
2604 const float* texCoord,
2613 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]);
2614 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]);
2615 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]);
2728 const float* texCoord,
2737 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]);
2738 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]);
2739 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]);
2843 const float* texCoord,
2853 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]);
2948 const float* texCoord,
2958 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]);
2959 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]);
3056 const float* texCoord,
3065 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[4+0], texCoord[8+0], texCoord[12+0]);
3066 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[4+1], texCoord[8+1], texCoord[12+1]);
3067 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[4+2], texCoord[8+2], texCoord[12+2]);
3068 const tcu::Vec4 qq = tcu::Vec4(texCoord[0+3], texCoord[4+3], texCoord[8+3], texCoord[12+3]);