Lines Matching refs:deUint32

46 							Texture1D				(const RenderContext& context, deUint32 format, deUint32 dataType, int width);
47 Texture1D (const RenderContext& context, deUint32 internalFormat, int width);
52 deUint32 getGLTexture (void) const { return m_glTexture; }
61 deUint32 m_format; //!< Internal format.
63 deUint32 m_glTexture;
73 Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height);
74 Texture2D (const RenderContext& context, deUint32 internalFormat, int width, int height);
81 deUint32 getGLTexture (void) const { return m_glTexture; }
91 deUint32 m_format; //!< Internal format.
94 deUint32 m_glTexture;
106 ImmutableTexture2D (const RenderContext& context, deUint32 internalFormat, int width, int height);
126 TextureCube (const RenderContext& context, deUint32 format, deUint32 dataType, int size);
127 TextureCube (const RenderContext& context, deUint32 internalFormat, int size);
134 deUint32 getGLTexture (void) const { return m_glTexture; }
148 deUint32 m_format; //!< Internal format.
151 deUint32 m_glTexture;
161 Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLayers);
162 Texture2DArray (const RenderContext& context, deUint32 internalFormat, int width, int height, int numLayers);
170 deUint32 getGLTexture (void) const { return m_glTexture; }
182 deUint32 m_format; //!< Internal format.
185 deUint32 m_glTexture;
195 Texture1DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int numLayers);
196 Texture1DArray (const RenderContext& context, deUint32 internalFormat, int width, int numLayers);
203 deUint32 getGLTexture (void) const { return m_glTexture; }
211 deUint32 m_format; //!< Internal format.
214 deUint32 m_glTexture;
224 Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int depth);
225 Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int depth);
233 deUint32 getGLTexture (void) const { return m_glTexture; }
244 deUint32 m_format; //!< Internal format.
247 deUint32 m_glTexture;
257 TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers);
258 TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers);
266 deUint32 getGLTexture (void) const { return m_glTexture; }
275 deUint32 m_format; //!< Internal format.
278 deUint32 m_glTexture;
287 TextureBuffer (const RenderContext& context, deUint32 internalFormat, size_t bufferSize);
288 TextureBuffer (const RenderContext& context, deUint32 internalFormat, size_t bufferSize, size_t offset, size_t size, const void* data = DE_NULL);
304 deUint32 getGLTexture (void) const { return m_glTexture; }
305 deUint32 getGLBuffer (void) const { return m_glBuffer; }
310 void init (deUint32 internalFormat, size_t bufferSize, size_t offset, size_t size, const void* data);
315 deUint32 m_format; //!< Internal format.
320 deUint32 m_glTexture;
321 deUint32 m_glBuffer;