Lines Matching refs:getIntegerv
70 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays);
133 gl.getIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &numSampleMaskWords);
151 gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numTexUnits);
338 gl.getIntegerv(GL_MAX_DRAW_BUFFERS, &numDrawBuffers);
457 gl.getIntegerv (GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings);
470 gl.getIntegerv (GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &maxAtomicCounterBufferBindings);
479 gl.getIntegerv (GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxShaderStorageBufferBindings);
493 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays);
506 gl.getIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &numTransformFeedbackSeparateAttribs);
567 gl.getIntegerv(GL_MAX_IMAGE_UNITS, &numImageUnits);
595 gl.getIntegerv(GL_DEBUG_GROUP_STACK_DEPTH, &stackDepth);
684 gl.getIntegerv(GL_MAX_CLIP_DISTANCES, &numUserClipPlanes);
741 gl.getIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &numSampleMaskWords);
757 gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numTexUnits);
1114 gl.getIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings);
1128 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays);
1141 gl.getIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &numTransformFeedbackSeparateAttribs);
1206 gl.getIntegerv(GL_MAX_IMAGE_UNITS, &numImageUnits);