Lines Matching refs:pointer
49 const void* pointer; //!< Pointer or offset.
64 , pointer (pointer_)
75 , pointer (0)
232 *out = VertexArrayBinding(BindingPoint(location + binding.location), cur->pointer);
246 static deUint32 getMinimumAlignment (const VertexArrayPointer& pointer)
249 DE_UNREF(pointer);
277 const int offset = deAlign32(layout.size, getMinimumAlignment(va.pointer));
278 const int elementSize = getVtxCompSize(va.pointer.componentType)*va.pointer.numComponents;
279 const int size = elementSize*va.pointer.numElements;
285 va.pointer.componentType,
286 va.pointer.convert,
287 va.pointer.numComponents,
288 va.pointer.numElements,
317 deMemcpy((deUint8*)dstBasePtr + (deUintptr)dstVA.pointer + ndx*dstStride, (const deUint8*)srcPtr.data + ndx*srcStride, elementSize);
320 deMemcpy((deUint8*)dstBasePtr + (deUintptr)dstVA.pointer, srcPtr.data, elementSize*dstVA.numElements);
356 srcPtrs[ndx] = bindings[ndx].pointer;
394 vertexArray.pointer.componentType,
395 vertexArray.pointer.convert,
396 vertexArray.pointer.numComponents,
397 vertexArray.pointer.numElements,
398 vertexArray.pointer.stride,
399 vertexArray.pointer.data);
416 gl.vertexAttribIPointer(va.location, va.numComponents, compTypeGL, va.stride, va.pointer);
418 gl.vertexAttribPointer(va.location, va.numComponents, compTypeGL, va.convert == VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT ? GL_TRUE : GL_FALSE, va.stride, va.pointer);
469 if (primitives.numElements > vertexArrays[ndx].pointer.numElements)