Lines Matching refs:m_numLevels

556 	int								getNumLevels		(void) const	{ return m_numLevels;										}
557 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; }
558 int getHeight (void) const { return m_numLevels > 0 ? m_levels[0].getHeight() : 0; }
559 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; }
574 int m_numLevels;
581 : m_numLevels (numLevels)
586 DE_ASSERT(m_numLevels >= 0 && ((m_numLevels == 0) == !m_levels));
591 return sampleLevelArray2D(m_levels, m_numLevels, sampler, s, t, 0 /* depth */, lod, m_es2, m_minLodParams);
596 return sampleLevelArray2DOffset(m_levels, m_numLevels, sampler, s, t, lod, IVec3(offset.x(), offset.y(), 0));
601 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(0, 0, 0));
606 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(offset.x(), offset.y(), 0));
734 int getNumLevels (void) const { return m_numLevels; }
736 int getSize (void) const { return m_numLevels > 0 ? m_levels[0][0].getWidth() : 0; }
737 const ConstPixelBufferAccess& getLevelFace (int ndx, CubeFace face) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[face][ndx]; }
749 int m_numLevels;
825 int getNumLevels (void) const { return m_numLevels; }
826 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; }
827 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; }
839 int m_numLevels;
844 : m_numLevels (numLevels)
847 DE_ASSERT(m_numLevels >= 0 && ((m_numLevels == 0) == !m_levels));
852 return sampleLevelArray1D(m_levels, m_numLevels, sampler, s, 0 /* depth */, lod);
857 return sampleLevelArray1DOffset(m_levels, m_numLevels, sampler, s, lod, IVec2(offset, 0));
862 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(0, 0));
867 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(offset, 0));
934 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; }
935 int getNumLayers (void) const { return m_numLevels > 0 ? m_levels[0].getHeight() : 0; }
936 int getNumLevels (void) const { return m_numLevels; }
937 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; }
951 int m_numLevels;
1019 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; }
1020 int getHeight (void) const { return m_numLevels > 0 ? m_levels[0].getHeight() : 0; }
1021 int getNumLayers (void) const { return m_numLevels > 0 ? m_levels[0].getDepth() : 0; }
1022 int getNumLevels (void) const { return m_numLevels; }
1023 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; }
1040 int m_numLevels;
1123 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; }
1124 int getHeight (void) const { return m_numLevels > 0 ? m_levels[0].getHeight() : 0; }
1125 int getDepth (void) const { return m_numLevels > 0 ? m_levels[0].getDepth() : 0; }
1126 int getNumLevels (void) const { return m_numLevels; }
1127 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; }
1137 int m_numLevels;
1146 return sampleLevelArray3D(m_levels, m_numLevels, sampler, s, t, r, lod, m_minLodParams);
1151 return sampleLevelArray3DOffset(m_levels, m_numLevels, sampler, s, t, r, lod, offset, m_minLodParams);
1208 int getSize (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; }
1209 int getDepth (void) const { return m_numLevels > 0 ? m_levels[0].getDepth() : 0; }
1211 int getNumLevels (void) const { return m_numLevels; }
1212 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; }
1227 int m_numLevels;