Lines Matching refs:data
180 //! get the swizzle used to expand texture data with a given channel order to RGBA form
183 //! get the swizzle used to narrow RGBA form data to native texture data with a given channel order
334 // Calculate pitches for pixel data with no padding.
342 * \brief Read-only pixel data access
344 * ConstPixelBufferAccess encapsulates pixel data pointer along with
356 ConstPixelBufferAccess (const TextureFormat& format, int width, int height, int depth, const void* data);
357 ConstPixelBufferAccess (const TextureFormat& format, const IVec3& size, const void* data);
358 ConstPixelBufferAccess (const TextureFormat& format, int width, int height, int depth, int rowPitch, int slicePitch, const void* data);
359 ConstPixelBufferAccess (const TextureFormat& format, const IVec3& size, const IVec3& pitch, const void* data);
360 ConstPixelBufferAccess (const TextureFormat& format, const IVec3& size, const IVec3& pitch, const IVec3& divider, const void* data);
409 * \brief Read-write pixel data access
413 * \note PixelBufferAccess may not have any data members nor add any
422 PixelBufferAccess (const TextureFormat& format, int width, int height, int depth, void* data);
423 PixelBufferAccess (const TextureFormat& format, const IVec3& size, void* data);
424 PixelBufferAccess (const TextureFormat& format, int width, int height, int depth, int rowPitch, int slicePitch, void* data);
425 PixelBufferAccess (const TextureFormat& format, const IVec3& size, const IVec3& pitch, void* data);
426 PixelBufferAccess (const TextureFormat& format, const IVec3& size, const IVec3& pitch, const IVec3& block, void* data);
440 * \brief Generic pixel data container
443 * both 2D and 3D textures. To read or manipulate data access object must