Lines Matching defs:sample
563 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
589 inline Vec4 Texture2DView::sample (const Sampler& sampler, float s, float t, float lod) const
670 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
695 inline Vec4 Texture2D::sample (const Sampler& sampler, float s, float t, float lod) const
697 return m_view.sample(sampler, s, t, lod);
740 Vec4 sample (const Sampler& sampler, float s, float t, float p, float lod) const;
777 Vec4 sample (const Sampler& sampler, float s, float t, float p, float lod) const;
797 inline Vec4 TextureCube::sample (const Sampler& sampler, float s, float t, float p, float lod) const
799 return m_view.sample(sampler, s, t, p, lod);
831 Vec4 sample (const Sampler& sampler, float s, float lod) const;
850 inline Vec4 Texture1DView::sample (const Sampler& sampler, float s, float lod) const
886 Vec4 sample (const Sampler& sampler, float s, float lod) const;
906 inline Vec4 Texture1D::sample (const Sampler& sampler, float s, float lod) const
908 return m_view.sample(sampler, s, lod);
941 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
976 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
991 inline Vec4 Texture1DArray::sample (const Sampler& sampler, float s, float t, float lod) const
993 return m_view.sample(sampler, s, t, lod);
1027 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
1066 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
1085 inline Vec4 Texture2DArray::sample (const Sampler& sampler, float s, float t, float r, float lod) const
1087 return m_view.sample(sampler, s, t, r, lod);
1131 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
1144 inline Vec4 Texture3DView::sample (const Sampler& sampler, float s, float t, float r, float lod) const
1176 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
1190 inline Vec4 Texture3D::sample (const Sampler& sampler, float s, float t, float r, float lod) const
1192 return m_view.sample(sampler, s, t, r, lod);
1216 Vec4 sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const;
1252 Vec4 sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const;
1267 inline Vec4 TextureCubeArray::sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const
1269 return m_view.sample(sampler, s, t, r, q, lod);