Lines Matching refs:slice
3503 static inline ConstPixelBufferAccess getCubeArrayFaceAccess (const ConstPixelBufferAccess* const levels, int levelNdx, int slice, CubeFace face)
3506 const int depth = (slice * 6) + getCubeArrayFaceIndex(face);
3511 static Vec4 sampleCubeArraySeamless (const ConstPixelBufferAccess* const levels, int numLevels, int slice, CubeFace face, const Sampler& sampler, float s, float t, float lod)
3513 const int faceDepth = (slice * 6) + getCubeArrayFaceIndex(face);
3526 faceAccesses[i] = getCubeArrayFaceAccess(levels, 0, slice, (CubeFace)i);
3546 faceAccesses[i] = getCubeArrayFaceAccess(levels, level, slice, (CubeFace)i);
3576 faceAccesses0[i] = getCubeArrayFaceAccess(levels, level0, slice, (CubeFace)i);
3577 faceAccesses1[i] = getCubeArrayFaceAccess(levels, level1, slice, (CubeFace)i);
3593 static float sampleCubeArraySeamlessCompare (const ConstPixelBufferAccess* const levels, int numLevels, int slice, CubeFace face, const Sampler& sampler, float ref, float s, float t, float lod)
3595 const int faceDepth = (slice * 6) + getCubeArrayFaceIndex(face);
3608 faceAccesses[i] = getCubeArrayFaceAccess(levels, 0, slice, (CubeFace)i);
3628 faceAccesses[i] = getCubeArrayFaceAccess(levels, level, slice, (CubeFace)i);
3658 faceAccesses0[i] = getCubeArrayFaceAccess(levels, level0, slice, (CubeFace)i);
3659 faceAccesses1[i] = getCubeArrayFaceAccess(levels, level1, slice, (CubeFace)i);