Lines Matching refs:level1

2643 			int					level1		= de::min(maxLevel, level0 + 1);
2647 tcu::Vec4 t1 = levels[level1].sample1DOffset(sampler, levelFilter, s, offset);
2697 const int level1 = de::min(level0 + 1, maxLevel);
2698 tcu::Vec4 t1 = levels[level1].sample2DOffset(sampler, filterMode, s, t, offset);
2734 int level1 = de::min(maxLevel, level0 + 1);
2747 tcu::Vec4 t1 = levels[level1].sample2DOffset(sampler, levelFilter, s, t, offset);
2790 const int level1 = de::min(level0 + 1, maxLevel);
2791 tcu::Vec4 t1 = levels[level1].sample3DOffset(sampler, filterMode, s, t, r, offset);
2816 int level1 = de::min(maxLevel, level0 + 1);
2820 tcu::Vec4 t1 = levels[level1].sample3DOffset(sampler, levelFilter, s, t, r, offset);
2856 int level1 = de::min(maxLevel, level0 + 1);
2860 float t1 = levels[level1].sample1DCompare(sampler, levelFilter, ref, s, offset);
2896 int level1 = de::min(maxLevel, level0 + 1);
2900 float t1 = levels[level1].sample2DCompare(sampler, levelFilter, ref, s, t, offset);
3233 const int level1 = de::min(level0 + 1, maxLevel);
3234 tcu::Vec4 t1 = sampleCubeSeamlessNearest(faces[face][level1], sampler, s, t, depth);
3295 int level1 = de::min(maxLevel, level0 + 1);
3304 t1 = sampleCubeSeamlessNearest(faces[face][level1], sampler, s, t, depth);
3315 faceAccesses1[i] = faces[i][level1];
3465 int level1 = de::min(maxLevel, level0 + 1);
3474 t1 = sampleCubeSeamlessNearestCompare(faces[face][level1], sampler, ref, s, t);
3485 faceAccesses1[i] = faces[i][level1];
3557 int level1 = de::min(maxLevel, level0 + 1);
3566 t1 = sampleCubeSeamlessNearest(levels[level1], sampler, s, t, faceDepth);
3577 faceAccesses1[i] = getCubeArrayFaceAccess(levels, level1, slice, (CubeFace)i);
3639 int level1 = de::min(maxLevel, level0 + 1);
3648 t1 = sampleCubeSeamlessNearestCompare(levels[level1], sampler, ref, s, t, faceDepth);
3659 faceAccesses1[i] = getCubeArrayFaceAccess(levels, level1, slice, (CubeFace)i);