Lines Matching defs:level0

2642 			int					level0		= deClamp32((int)deFloatFloor(lod), 0, maxLevel);
2643 int level1 = de::min(maxLevel, level0 + 1);
2646 tcu::Vec4 t0 = levels[level0].sample1DOffset(sampler, levelFilter, s, offset);
2690 const int level0 = isLinearMipmapMode ? (int)deFloatFloor(minLodRelative) : deClamp32((int)deFloatCeil(minLodRelative + 0.5f) - 1, 0, maxLevel);
2691 tcu::Vec4 t0 = levels[level0].sample2DOffset(sampler, filterMode, s, t, offset);
2697 const int level1 = de::min(level0 + 1, maxLevel);
2733 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel);
2734 int level1 = de::min(maxLevel, level0 + 1);
2746 tcu::Vec4 t0 = levels[level0].sample2DOffset(sampler, levelFilter, s, t, offset);
2783 const int level0 = isLinearMipmapMode ? (int)deFloatFloor(minLodRelative) : deClamp32((int)deFloatCeil(minLodRelative + 0.5f) - 1, 0, maxLevel);
2784 tcu::Vec4 t0 = levels[level0].sample3DOffset(sampler, filterMode, s, t, r, offset);
2790 const int level1 = de::min(level0 + 1, maxLevel);
2815 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel);
2816 int level1 = de::min(maxLevel, level0 + 1);
2819 tcu::Vec4 t0 = levels[level0].sample3DOffset(sampler, levelFilter, s, t, r, offset);
2855 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel);
2856 int level1 = de::min(maxLevel, level0 + 1);
2859 float t0 = levels[level0].sample1DCompare(sampler, levelFilter, ref, s, offset);
2895 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel);
2896 int level1 = de::min(maxLevel, level0 + 1);
2899 float t0 = levels[level0].sample2DCompare(sampler, levelFilter, ref, s, t, offset);
3226 const int level0 = isLinearMipmapMode ? (int)deFloatFloor(minLodRelative) : deClamp32((int)deFloatCeil(minLodRelative + 0.5f) - 1, 0, maxLevel);
3227 tcu::Vec4 t0 = sampleCubeSeamlessNearest(faces[face][level0], sampler, s, t, depth);
3233 const int level1 = de::min(level0 + 1, maxLevel);
3294 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel);
3295 int level1 = de::min(maxLevel, level0 + 1);
3303 t0 = sampleCubeSeamlessNearest(faces[face][level0], sampler, s, t, depth);
3314 faceAccesses0[i] = faces[i][level0];
3464 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel);
3465 int level1 = de::min(maxLevel, level0 + 1);
3473 t0 = sampleCubeSeamlessNearestCompare(faces[face][level0], sampler, ref, s, t);
3484 faceAccesses0[i] = faces[i][level0];
3556 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel);
3557 int level1 = de::min(maxLevel, level0 + 1);
3565 t0 = sampleCubeSeamlessNearest(levels[level0], sampler, s, t, faceDepth);
3576 faceAccesses0[i] = getCubeArrayFaceAccess(levels, level0, slice, (CubeFace)i);
3638 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel);
3639 int level1 = de::min(maxLevel, level0 + 1);
3647 t0 = sampleCubeSeamlessNearestCompare(levels[level0], sampler, ref, s, t, faceDepth);
3658 faceAccesses0[i] = getCubeArrayFaceAccess(levels, level0, slice, (CubeFace)i);