Lines Matching defs:lookup

21  * \brief Texture lookup simulator that is capable of verifying generic
22 * lookup results based on accuracy parameters.
56 inline Vector<ScalarType, 4> lookup (const ConstPixelBufferAccess& access, const Sampler& sampler, int i, int j, int k)
65 inline Vector<float, 4> lookup (const ConstPixelBufferAccess& access, const Sampler& sampler, int i, int j, int k)
103 dst.p00 = lookup<float>(level, sampler, x0, y0, z);
104 dst.p10 = lookup<float>(level, sampler, x1, y0, z);
105 dst.p01 = lookup<float>(level, sampler, x0, y1, z);
106 dst.p11 = lookup<float>(level, sampler, x1, y1, z);
117 dst.p0 = lookup<float>(level, sampler, x0, y, 0);
118 dst.p1 = lookup<float>(level, sampler, x1, y, 0);
582 const Vector<ScalarType, 4> color = lookup<ScalarType>(level, sampler, x, coordY, 0);
616 const Vector<ScalarType, 4> color = lookup<ScalarType>(level, sampler, x, y, coordZ);
656 const Vector<ScalarType, 4> color = lookup<ScalarType>(level, sampler, x, y, z);
702 const Vec4 colorA = lookup<float>(level, sampler, x0, coordY, 0);
703 const Vec4 colorB = lookup<float>(level, sampler, x1, coordY, 0);
894 const Vec4 c0 = lookup<float>(level0, sampler, wrap(sampler.wrapS, i0, w0), coordY, 0);
895 const Vec4 c1 = lookup<float>(level1, sampler, wrap(sampler.wrapS, i1, w1), coordY, 0);
942 const Vec4 c0 = lookup<float>(level0, sampler, wrap(sampler.wrapS, i0, w0), wrap(sampler.wrapT, j0, h0), coordZ);
943 const Vec4 c1 = lookup<float>(level1, sampler, wrap(sampler.wrapS, i1, w1), wrap(sampler.wrapT, j1, h1), coordZ);
1003 const Vec4 c0 = lookup<float>(level0, sampler, wrap(sampler.wrapS, i0, w0), wrap(sampler.wrapT, j0, h0), wrap(sampler.wrapR, k0, d0));
1004 const Vec4 c1 = lookup<float>(level1, sampler, wrap(sampler.wrapS, i1, w1), wrap(sampler.wrapT, j1, h1), wrap(sampler.wrapR, k1, d1));
1567 quad.p00 = lookup<float>(faces[c00.face], sampler, c00.s, c00.t, 0);
1568 quad.p10 = lookup<float>(faces[c10.face], sampler, c10.s, c10.t, 0);
1569 quad.p01 = lookup<float>(faces[c01.face], sampler, c01.s, c01.t, 0);
1570 quad.p11 = lookup<float>(faces[c11.face], sampler, c11.s, c11.t, 0);
1648 quad0.p00 = lookup<float>(faces0[c00.face], sampler, c00.s, c00.t, 0);
1649 quad0.p10 = lookup<float>(faces0[c10.face], sampler, c10.s, c10.t, 0);
1650 quad0.p01 = lookup<float>(faces0[c01.face], sampler, c01.s, c01.t, 0);
1651 quad0.p11 = lookup<float>(faces0[c11.face], sampler, c11.s, c11.t, 0);
1680 quad1.p00 = lookup<float>(faces1[c00.face], sampler, c00.s, c00.t, 0);
1681 quad1.p10 = lookup<float>(faces1[c10.face], sampler, c10.s, c10.t, 0);
1682 quad1.p01 = lookup<float>(faces1[c01.face], sampler, c01.s, c01.t, 0);
1683 quad1.p11 = lookup<float>(faces1[c11.face], sampler, c11.s, c11.t, 0);
2468 color[offNdx] = lookup<ScalarType>(level, sampler, x, y, coordZ)[componentNdx];
2609 color[offNdx] = lookup<ScalarType>(faces[c.face], sampler, c.s, c.t, 0)[componentNdx];