Lines Matching defs:line
140 const ColorLine& line)
145 const Vec4 d = abs(line.p1 - line.p0);
193 static inline Vec4 min (const ColorLine& line)
195 return min(line.p0, line.p1);
198 static inline Vec4 max (const ColorLine& line)
200 return max(line.p0, line.p1);
254 // This is basically line segment - AABB test. Valid interpolation line is checked
264 // If all intersect or are inside, line segment intersects the whole 4D AABB.
276 // If all signs are equal, line segment is outside bounds.