Lines Matching refs:result

23  * \brief Texture compare (shadow) result verifier.
43 int resultBits; //!< Number of accurate bits in result value. Assumed to be fixed-point.
55 bool isTexCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const Vec2& lodBounds, const float cmpReference, const float result);
56 bool isTexCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result);
57 bool isTexCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result);
58 bool isTexCompareResultValid (const Texture1DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec1& coord, const Vec2& lodBounds, const float cmpReference, const float result);
59 bool isTexCompareResultValid (const Texture1DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const Vec2& lodBounds, const float cmpReference, const float result);
60 bool isTexCompareResultValid (const TextureCubeArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec4& coord, const Vec2& lodBounds, const float cmpReference, const float result);
62 bool isGatherOffsetsCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result);
63 bool isGatherOffsetsCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result);
65 bool isGatherCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, float cmpReference, const Vec4& result);