Lines Matching refs:faces
134 // lookup depth value at a point that is guaranteed to not sample border such as cube map faces.
1031 ConstPixelBufferAccess faces[CUBEFACE_LAST];
1033 faces[face] = texture.getLevelFace(levelNdx, CubeFace(face));
1056 depths[0] = lookupDepthNoBorder(faces[c00.face], sampler, c00.s, c00.t);
1057 depths[1] = lookupDepthNoBorder(faces[c10.face], sampler, c10.s, c10.t);
1058 depths[2] = lookupDepthNoBorder(faces[c01.face], sampler, c01.s, c01.t);
1059 depths[3] = lookupDepthNoBorder(faces[c11.face], sampler, c11.s, c11.t);
1889 ConstPixelBufferAccess faces[CUBEFACE_LAST];
1891 faces[face] = texture.getLevelFace(0, CubeFace(face));
1916 const float depth = lookupDepthNoBorder(faces[c.face], sampler, c.s, c.t);