Lines Matching refs:triangleScreenSpace
151 const tcu::Vec2 triangleScreenSpace[3] =
158 const bool pixelOnEdge0 = pixelNearLineSegment(pixel, triangleScreenSpace[0], triangleScreenSpace[1]);
159 const bool pixelOnEdge1 = pixelNearLineSegment(pixel, triangleScreenSpace[1], triangleScreenSpace[2]);
160 const bool pixelOnEdge2 = pixelNearLineSegment(pixel, triangleScreenSpace[2], triangleScreenSpace[0]);
2392 const tcu::Vec2 triangleScreenSpace[3] =
2401 const float minX = de::min(de::min(triangleScreenSpace[0].x(), triangleScreenSpace[1].x()), triangleScreenSpace[2].x());
2402 const float minY = de::min(de::min(triangleScreenSpace[0].y(), triangleScreenSpace[1].y()), triangleScreenSpace[2].y());
2403 const float maxX = de::max(de::max(triangleScreenSpace[0].x(), triangleScreenSpace[1].x()), triangleScreenSpace[2].x());
2404 const float maxY = de::max(de::max(triangleScreenSpace[0].y(), triangleScreenSpace[1].y()), triangleScreenSpace[2].y());
2419 DVec2(triangleScreenSpace[0].x() * (double)numSubPixels, triangleScreenSpace[0].y() * (double)numSubPixels),
2420 DVec2(triangleScreenSpace[1].x() * (double)numSubPixels, triangleScreenSpace[1].y() * (double)numSubPixels),
2421 DVec2(triangleScreenSpace[2].x() * (double)numSubPixels, triangleScreenSpace[2].y() * (double)numSubPixels),
2473 I64Vec2(deFloorFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deFloorFloatToInt32(triangleScreenSpace[0].y() * (float)numSubPixels)),
2474 I64Vec2(deFloorFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deFloorFloatToInt32(triangleScreenSpace[1].y() * (float)numSubPixels)),
2475 I64Vec2(deFloorFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deFloorFloatToInt32(triangleScreenSpace[2].y() * (float)numSubPixels)),
2479 I64Vec2(deCeilFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deCeilFloatToInt32(triangleScreenSpace[0].y() * (float)numSubPixels)),
2480 I64Vec2(deCeilFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deCeilFloatToInt32(triangleScreenSpace[1].y() * (float)numSubPixels)),
2481 I64Vec2(deCeilFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deCeilFloatToInt32(triangleScreenSpace[2].y() * (float)numSubPixels)),
2583 const tcu::Vec2 triangleScreenSpace[3] =
2592 const float minX = de::min(de::min(triangleScreenSpace[0].x(), triangleScreenSpace[1].x()), triangleScreenSpace[2].x());
2593 const float minY = de::min(de::min(triangleScreenSpace[0].y(), triangleScreenSpace[1].y()), triangleScreenSpace[2].y());
2594 const float maxX = de::max(de::max(triangleScreenSpace[0].x(), triangleScreenSpace[1].x()), triangleScreenSpace[2].x());
2595 const float maxY = de::max(de::max(triangleScreenSpace[0].y(), triangleScreenSpace[1].y()), triangleScreenSpace[2].y());
2617 I64Vec2(deFloorFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deFloorFloatToInt32(triangleScreenSpace[0].y() * (float)numSubPixels)),
2618 I64Vec2(deFloorFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deFloorFloatToInt32(triangleScreenSpace[1].y() * (float)numSubPixels)),
2619 I64Vec2(deFloorFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deFloorFloatToInt32(triangleScreenSpace[2].y() * (float)numSubPixels)),
2623 I64Vec2(deCeilFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deCeilFloatToInt32(triangleScreenSpace[0].y() * (float)numSubPixels)),
2624 I64Vec2(deCeilFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deCeilFloatToInt32(triangleScreenSpace[1].y() * (float)numSubPixels)),
2625 I64Vec2(deCeilFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deCeilFloatToInt32(triangleScreenSpace[2].y() * (float)numSubPixels)),