Lines Matching refs:lineWidth
923 const float halfLineWidth = scene.lineWidth * 0.5f;
1115 const float halfLineWidth = scene.lineWidth * 0.5f;
1361 DE_ASSERT(deFloatFrac(scene.lineWidth) != 0.5f); // rounding direction is not defined, disallow undefined cases
1368 int lineWidth = deFloorFloatToInt32(scene.lineWidth + 0.5f);
1389 scene.lineWidth,
1497 int allowedDeviation = (int)scene.lines.size() * lineWidth; // one pixel per primitive in the major direction
1609 if (currentWidth != lineWidth)
1611 log << tcu::TestLog::Message << "\tInvalid line width at (" << x - currentWidth << ", " << y << ") - (" << x - 1 << ", " << y << "). Detected width of " << currentWidth << ", expected " << lineWidth << tcu::TestLog::EndMessage;
1694 if (currentWidth != lineWidth)
1696 log << tcu::TestLog::Message << "\tInvalid line width at (" << x << ", " << y - currentWidth << ") - (" << x << ", " << y - 1 << "). Detected width of " << currentWidth << ", expected " << lineWidth << tcu::TestLog::EndMessage;
1754 void setMaskMapCoverageBitForLine (int bitNdx, const tcu::Vec2& screenSpaceP0, const tcu::Vec2& screenSpaceP1, float lineWidth, tcu::PixelBufferAccess maskMap, const int subpixelBits)
1767 lineWidth,
1795 void setMaskMapCoverageBitForLines (const std::vector<tcu::Vec4>& screenspaceLines, float lineWidth, tcu::PixelBufferAccess maskMap, const int subpixelBits)
1802 setMaskMapCoverageBitForLine(lineNdx, pa, pb, lineWidth, maskMap, subpixelBits);
1840 setMaskMapCoverageBitForLines(screenspaceLines, scene.lineWidth, referenceLineMap.getAccess(), args.subpixelBits);
1996 DE_ASSERT(scene.lineWidth == 1.0f);
2053 DE_ASSERT(deFloatFrac(scene.lineWidth) != 0.5f); // rounding direction is not defined, disallow undefined cases
2092 setMaskMapCoverageBitForLines(screenspaceLines, scene.lineWidth, referenceLineMap.getAccess(), args.subpixelBits);
2104 const float offsetLength = (scene.lineWidth - 1.0f) / 2.0f;
2523 CoverageType calculateUnderestimateLineCoverage (const tcu::Vec4& p0, const tcu::Vec4& p1, const float lineWidth, const tcu::IVec2& pixel, const tcu::IVec2& viewportSize)
2532 const Vec2 lw = 0.5f * lineWidth * pqn;
3000 const bool isNarrow = (scene.lineWidth == 1.0f);