Lines Matching refs:backingMode
312 TextureBinding::TextureBinding (Context& context, VkDevice device, Allocator& allocator, const TestTextureSp& textureData, const TextureBinding::Type type, const vk::VkImageAspectFlags aspectMask, const TextureBinding::ImageBackingMode backingMode, const VkComponentMapping componentMapping)
317 , m_backingMode (backingMode)
990 void TextureRenderer::add2DTexture (const TestTexture2DSp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode)
992 m_textureBindings.push_back(TextureBindingSp(new TextureBinding(m_context, getDevice(), *m_allocator, texture, TextureBinding::TYPE_2D, aspectMask, backingMode, m_componentMapping)));
995 void TextureRenderer::addCubeTexture (const TestTextureCubeSp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode)
997 m_textureBindings.push_back(TextureBindingSp(new TextureBinding(m_context, getDevice(), *m_allocator, texture, TextureBinding::TYPE_CUBE_MAP, aspectMask, backingMode, m_componentMapping)));
1000 void TextureRenderer::add2DArrayTexture (const TestTexture2DArraySp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode)
1002 m_textureBindings.push_back(TextureBindingSp(new TextureBinding(m_context, getDevice(), *m_allocator, texture, TextureBinding::TYPE_2D_ARRAY, aspectMask, backingMode, m_componentMapping)));
1005 void TextureRenderer::add3DTexture (const TestTexture3DSp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode)
1007 m_textureBindings.push_back(TextureBindingSp(new TextureBinding(m_context, getDevice(), *m_allocator, texture, TextureBinding::TYPE_3D, aspectMask, backingMode, m_componentMapping)));
1010 void TextureRenderer::add1DTexture (const TestTexture1DSp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode)
1012 m_textureBindings.push_back(TextureBindingSp(new TextureBinding(m_context, getDevice(), *m_allocator, texture, TextureBinding::TYPE_1D, aspectMask, backingMode, m_componentMapping)));
1015 void TextureRenderer::add1DArrayTexture (const TestTexture1DArraySp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode)
1017 m_textureBindings.push_back(TextureBindingSp(new TextureBinding(m_context, getDevice(), *m_allocator, texture, TextureBinding::TYPE_1D_ARRAY, aspectMask, backingMode, m_componentMapping)));
1020 void TextureRenderer::addCubeArrayTexture (const TestTextureCubeArraySp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode)
1022 m_textureBindings.push_back(TextureBindingSp(new TextureBinding(m_context, getDevice(), *m_allocator, texture, TextureBinding::TYPE_CUBE_ARRAY, aspectMask, backingMode, m_componentMapping)));