Lines Matching defs:texCoord

187 		"  ${PRECISION} ${TEXCOORD_TYPE} texCoord = v_texCoord${TEXCOORD_SWZ:opt};\n"
247 case PROGRAM_2D_FLOAT: sampler = "sampler2D"; lookup = texture + "(u_sampler, texCoord" + lod + ")"; break;
248 case PROGRAM_2D_INT: sampler = "isampler2D"; lookup = "vec4(" + texture + "(u_sampler, texCoord" + lod + "))"; break;
249 case PROGRAM_2D_UINT: sampler = "usampler2D"; lookup = "vec4(" + texture + "(u_sampler, texCoord" + lod + "))"; break;
250 case PROGRAM_2D_FETCH_LOD: sampler = "sampler2D"; lookup = "texelFetch(u_sampler, ivec2(texCoord * vec2(64.f), 3)"; break;
251 case PROGRAM_2D_SHADOW: sampler = "sampler2DShadow"; lookup = "vec4(" + texture + "(u_sampler, vec3(texCoord, u_ref)" + lod + "), 0.0, 0.0, 1.0)"; break;
252 case PROGRAM_2D_FLOAT_BIAS: sampler = "sampler2D"; lookup = "texture(u_sampler, texCoord, u_bias)"; break;
253 case PROGRAM_2D_INT_BIAS: sampler = "isampler2D"; lookup = "vec4(texture(u_sampler, texCoord, u_bias))"; break;
254 case PROGRAM_2D_UINT_BIAS: sampler = "usampler2D"; lookup = "vec4(texture(u_sampler, texCoord, u_bias))"; break;
255 case PROGRAM_2D_SHADOW_BIAS: sampler = "sampler2DShadow"; lookup = "vec4(texture(u_sampler, vec3(texCoord, u_ref), u_bias), 0.0, 0.0, 1.0)"; break;
256 case PROGRAM_1D_FLOAT: sampler = "sampler1D"; lookup = texture + "(u_sampler, texCoord" + lod + ")"; break;
257 case PROGRAM_1D_INT: sampler = "isampler1D"; lookup = "vec4(" + texture + "(u_sampler, texCoord" + lod + "))"; break;
258 case PROGRAM_1D_UINT: sampler = "usampler1D"; lookup = "vec4(" + texture + "(u_sampler, texCoord" + lod + "))"; break;
259 case PROGRAM_1D_SHADOW: sampler = "sampler1DShadow"; lookup = "vec4(" + texture + "(u_sampler, vec3(texCoord, 0.0, u_ref)" + lod + "), 0.0, 0.0, 1.0)"; break;
260 case PROGRAM_1D_FLOAT_BIAS: sampler = "sampler1D"; lookup = "texture(u_sampler, texCoord, u_bias)"; break;
261 case PROGRAM_1D_INT_BIAS: sampler = "isampler1D"; lookup = "vec4(texture(u_sampler, texCoord, u_bias))"; break;
262 case PROGRAM_1D_UINT_BIAS: sampler = "usampler1D"; lookup = "vec4(texture(u_sampler, texCoord, u_bias))"; break;
263 case PROGRAM_1D_SHADOW_BIAS: sampler = "sampler1DShadow"; lookup = "vec4(texture(u_sampler, vec3(texCoord, 0.0, u_ref), u_bias), 0.0, 0.0, 1.0)"; break;
264 case PROGRAM_CUBE_FLOAT: sampler = "samplerCube"; lookup = "texture(u_sampler, texCoord)"; break;
265 case PROGRAM_CUBE_INT: sampler = "isamplerCube"; lookup = "vec4(texture(u_sampler, texCoord))"; break;
266 case PROGRAM_CUBE_UINT: sampler = "usamplerCube"; lookup = "vec4(texture(u_sampler, texCoord))"; break;
267 case PROGRAM_CUBE_SHADOW: sampler = "samplerCubeShadow"; lookup = "vec4(texture(u_sampler, vec4(texCoord, u_ref)), 0.0, 0.0, 1.0)"; break;
268 case PROGRAM_CUBE_FLOAT_BIAS: sampler = "samplerCube"; lookup = "texture(u_sampler, texCoord, u_bias)"; break;
269 case PROGRAM_CUBE_INT_BIAS: sampler = "isamplerCube"; lookup = "vec4(texture(u_sampler, texCoord, u_bias))"; break;
270 case PROGRAM_CUBE_UINT_BIAS: sampler = "usamplerCube"; lookup = "vec4(texture(u_sampler, texCoord, u_bias))"; break;
271 case PROGRAM_CUBE_SHADOW_BIAS: sampler = "samplerCubeShadow"; lookup = "vec4(texture(u_sampler, vec4(texCoord, u_ref), u_bias), 0.0, 0.0, 1.0)"; break;
272 case PROGRAM_2D_ARRAY_FLOAT: sampler = "sampler2DArray"; lookup = "texture(u_sampler, texCoord)"; break;
273 case PROGRAM_2D_ARRAY_INT: sampler = "isampler2DArray"; lookup = "vec4(texture(u_sampler, texCoord))"; break;
274 case PROGRAM_2D_ARRAY_UINT: sampler = "usampler2DArray"; lookup = "vec4(texture(u_sampler, texCoord))"; break;
275 case PROGRAM_2D_ARRAY_SHADOW: sampler = "sampler2DArrayShadow"; lookup = "vec4(texture(u_sampler, vec4(texCoord, u_ref)), 0.0, 0.0, 1.0)"; break;
276 case PROGRAM_3D_FLOAT: sampler = "sampler3D"; lookup = "texture(u_sampler, texCoord)"; break;
277 case PROGRAM_3D_INT: sampler = "isampler3D"; lookup = "vec4(texture(u_sampler, texCoord))"; break;
278 case PROGRAM_3D_UINT: sampler = "usampler3D"; lookup = "vec4(texture(u_sampler, texCoord))"; break;
279 case PROGRAM_3D_FLOAT_BIAS: sampler = "sampler3D"; lookup = "texture(u_sampler, texCoord, u_bias)"; break;
280 case PROGRAM_3D_INT_BIAS: sampler = "isampler3D"; lookup = "vec4(texture(u_sampler, texCoord, u_bias))"; break;
281 case PROGRAM_3D_UINT_BIAS: sampler = "usampler3D"; lookup = "vec4(texture(u_sampler, texCoord, u_bias))"; break;
282 case PROGRAM_CUBE_ARRAY_FLOAT: sampler = "samplerCubeArray"; lookup = "texture(u_sampler, texCoord)"; break;
283 case PROGRAM_CUBE_ARRAY_INT: sampler = "isamplerCubeArray"; lookup = "vec4(texture(u_sampler, texCoord))"; break;
284 case PROGRAM_CUBE_ARRAY_UINT: sampler = "usamplerCubeArray"; lookup = "vec4(texture(u_sampler, texCoord))"; break;
285 case PROGRAM_CUBE_ARRAY_SHADOW: sampler = "samplerCubeArrayShadow"; lookup = "vec4(texture(u_sampler, texCoord, u_ref), 0.0, 0.0, 1.0)"; break;
286 case PROGRAM_1D_ARRAY_FLOAT: sampler = "sampler1DArray"; lookup = "texture(u_sampler, texCoord)"; break;
287 case PROGRAM_1D_ARRAY_INT: sampler = "isampler1DArray"; lookup = "vec4(texture(u_sampler, texCoord))"; break;
288 case PROGRAM_1D_ARRAY_UINT: sampler = "usampler1DArray"; lookup = "vec4(texture(u_sampler, texCoord))"; break;
289 case PROGRAM_1D_ARRAY_SHADOW: sampler = "sampler1DArrayShadow"; lookup = "vec4(texture(u_sampler, vec3(texCoord, u_ref)), 0.0, 0.0, 1.0)"; break;
290 case PROGRAM_BUFFER_FLOAT: sampler = "samplerBuffer"; lookup = "texelFetch(u_sampler, int(texCoord))"; break;
291 case PROGRAM_BUFFER_INT: sampler = "isamplerBuffer"; lookup = "vec4(texelFetch(u_sampler, int(texCoord)))"; break;
292 case PROGRAM_BUFFER_UINT: sampler = "usamplerBuffer"; lookup = "vec4(texelFetch(u_sampler, int(texCoord)))"; break;
1151 void TextureRenderer::renderQuad (tcu::Surface& result, int texUnit, const float* texCoord, TextureType texType)
1153 renderQuad(result, texUnit, texCoord, ReferenceParams(texType));
1156 void TextureRenderer::renderQuad (tcu::Surface& result, int texUnit, const float* texCoord, const ReferenceParams& params)
1158 renderQuad(result.getAccess(), texUnit, texCoord, params);
1161 void TextureRenderer::renderQuad (const tcu::PixelBufferAccess& result, int texUnit, const float* texCoord, const ReferenceParams& params)
1171 renderQuad(result, positions, texUnit, texCoord, params, maxAnisotropy);
1177 const float* texCoord,
1181 renderQuad(result.getAccess(), positions, texUnit, texCoord, params, maxAnisotropy);
1187 const float* texCoord,
1523 deMemcpy(reinterpret_cast<deUint8*>(vertexBufferMemory->getHostPtr()) + positionDataSize, texCoord, textureCoordDataSize);