Lines Matching refs:triNdx
235 const int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule
236 const float triX = triNdx ? 1.0f-xf : xf;
237 const float triY = triNdx ? 1.0f-yf : yf;
239 const float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY);
240 const float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY);
241 const float lod = triLod[triNdx];