Lines Matching refs:target
106 void clampFloatingPointTexture (tcu::Texture2D& target)
108 for (int level = 0; level < target.getNumLevels(); ++level)
109 if (!target.isLevelEmpty(level))
110 clampFloatingPointTexture(target.getLevel(level));
113 static void clampFloatingPointTexture (tcu::Texture2DArray& target)
115 for (int level = 0; level < target.getNumLevels(); ++level)
116 if (!target.isLevelEmpty(level))
117 clampFloatingPointTexture(target.getLevel(level));
120 void clampFloatingPointTexture (tcu::TextureCube& target)
122 for (int level = 0; level < target.getNumLevels(); ++level)
124 clampFloatingPointTexture(target.getLevelFace(level, (tcu::CubeFace)face));
127 void clampFloatingPointTexture (tcu::Texture1D& target)
129 for (int level = 0; level < target.getNumLevels(); ++level)
130 if (!target.isLevelEmpty(level))
131 clampFloatingPointTexture(target.getLevel(level));
134 static void clampFloatingPointTexture (tcu::Texture1DArray& target)
136 for (int level = 0; level < target.getNumLevels(); ++level)
137 if (!target.isLevelEmpty(level))
138 clampFloatingPointTexture(target.getLevel(level));
141 void clampFloatingPointTexture (tcu::TextureCubeArray& target)
143 for (int level = 0; level < target.getNumLevels(); ++level)
144 clampFloatingPointTexture(target.getLevel(level)); // face and layer are inside level's depth