Lines Matching refs:cases

321 	// Compute cases.
336 } cases[] =
346 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
348 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
349 const float ref = cases[caseNdx].ref;
350 const float lodX = cases[caseNdx].lodX;
351 const float lodY = cases[caseNdx].lodY;
352 const float oX = cases[caseNdx].oX;
353 const float oY = cases[caseNdx].oY;
565 // Compute cases
788 // Compute cases.
803 } cases[] =
816 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
818 const int tex = cases[caseNdx].texNdx > 0 ? 1 : 0;
819 const float ref = cases[caseNdx].ref;
820 const float lodX = cases[caseNdx].lodX;
821 const float lodY = cases[caseNdx].lodY;
822 const float oX = cases[caseNdx].oX;
823 const float oY = cases[caseNdx].oY;
1014 // Compute cases.
1029 cases[] =
1039 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
1041 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
1042 const float ref = cases[caseNdx].ref;
1043 const float lodX = cases[caseNdx].lodX;
1044 const float oX = cases[caseNdx].oX;
1239 // Compute cases.
1254 cases[] =
1267 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
1269 const int tex = cases[caseNdx].texNdx > 0 ? 1 : 0;
1270 const float ref = cases[caseNdx].ref;
1271 const float lodX = cases[caseNdx].lodX;
1272 const float oX = cases[caseNdx].oX;
1489 // Compute cases
1672 // 2D cases.
1713 // Cubemap cases.
1757 // 2D array cases.
1799 // 1D cases.
1837 // 1D array cases.
1877 // Cubemap Array cases.