Lines Matching defs:layer
144 clampFloatingPointTexture(target.getLevel(level)); // face and layer are inside level's depth
1455 const int layer = layerFace / 6;
1456 const tcu::Vec4 gradient0 = gradients[face][0] / float(layer + 1);
1457 const tcu::Vec4 gradient1 = gradients[face][1] / float(layer + 1);
1469 const int layer = layerFace / 6;
1470 const int cellSize = 4 + layer;
1536 const int layer = layerFace / 6;
1537 const float minLayer = -0.5f + float(layer);
1544 log << TestLog::Message << "Face " << getFaceDesc(face) << " at layer " << layer << TestLog::EndMessage;