Lines Matching defs:width

182 	, m_renderer		(context, testParameters.sampleCount, testParameters.width*4, testParameters.height*4)
186 m_texture = TestTexture2DSp(new pipeline::TestTexture2D(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.height));
188 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1;
488 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
494 const bool partitionX = partition && width > minWidth && rnd.getBool();
499 const int split = width/2 + rnd.getInt(-width/4, +width/4);
501 randomPartition(dst, rnd, x+split, y, width-split, height);
506 randomPartition(dst, rnd, x, y, width, split);
507 randomPartition(dst, rnd, x, y+split, width, height-split);
510 dst.push_back(IVec4(x, y, width, height));
513 static void computeGridLayout (vector<IVec4>& dst, int width, int height)
516 randomPartition(dst, rnd, 0, 0, width, height);
687 , m_renderer (context, testParameters.sampleCount, testParameters.width*4, testParameters.height*4)
695 const int numLevels = deLog2Floor32(de::max(de::max(testParameters.width, testParameters.height), testParameters.depth))+1;
697 m_texture = TestTexture3DSp(new pipeline::TestTexture3D(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.height, m_testParameters.depth));
2615 const tcu::IVec3 iColorExtent (static_cast<int>(colorExtent.width), static_cast<int>(colorExtent.height), static_cast<int>(colorExtent.depth));
2749 const auto framebuffer = makeFramebuffer(vkd, device, renderPass.get(), colorBufferView.get(), colorExtent.width, colorExtent.height);
3037 const int width;
3049 const int width;
3111 testParameters.width = tex2DSizes[size].width;
3143 testParameters.width = tex2DSizes[0].width;
3452 testParameters.width = tex3DSizes[size].width;
3482 testParameters.width = tex3DSizes[0].width;