Lines Matching defs:texCoord
126 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
128 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
284 vector<float> texCoord;
331 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
332 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
343 m_renderer.renderQuad(renderedFrame, 0, &texCoord[0], refParams);
380 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
381 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
393 m_texture->getTexture(), &texCoord[0], refParams);
399 m_texture->getTexture(), &texCoord[0], refParams,
528 vector<float> texCoord;
562 computeQuadTexCoordCube(texCoord, cubeFace);
578 m_renderer.renderQuad(renderedFrame, 0, &texCoord[0], refParams);
613 computeQuadTexCoordCube(texCoord, cubeFace);
630 sampleTexture(idealDst, m_texture->getTexture(), &texCoord[0], refParams);
637 m_texture->getTexture(), &texCoord[0], refParams,
822 vector<float> texCoord;
860 case COORDTYPE_BASIC: getBasicTexCoord3D (texCoord, cellNdx); break;
861 case COORDTYPE_AFFINE: getAffineTexCoord3D (texCoord, cellNdx); break;
874 m_renderer.renderQuad(renderedFrame, 0, &texCoord[0], refParams);
910 case COORDTYPE_BASIC: getBasicTexCoord3D (texCoord, cellNdx); break;
911 case COORDTYPE_AFFINE: getAffineTexCoord3D (texCoord, cellNdx); break;
923 m_texture->getTexture(), &texCoord[0], refParams);
929 m_texture->getTexture(), &texCoord[0], refParams,
1029 vector<float> texCoord;
1054 getBasicTexCoord2D(texCoord, cellNdx);
1058 m_renderer.renderQuad(renderedFrame, 0, &texCoord[0], refParams);
1100 getBasicTexCoord2DImageViewMinLodIntTexCoord(texCoord);
1102 getBasicTexCoord2D(texCoord, cellNdx);
1106 refTexture, &texCoord[0], refParams);
1112 m_texture->getTexture(), &texCoord[0], refParams,
1313 vector<float> texCoord;
1330 computeQuadTexCoordCube(texCoord, cubeFace);
1336 m_renderer.renderQuad(renderedFrame, 0, &texCoord[0], refParams);
1373 computeQuadTexCoordCube(texCoord, cubeFace);
1381 sampleTexture(idealDst, refTexture, &texCoord[0], refParams);
1388 m_texture->getTexture(), &texCoord[0], refParams,
1581 vector<float> texCoord;
1609 getBasicTexCoord3D(texCoord, cellNdx);
1615 m_renderer.renderQuad(renderedFrame, 0, &texCoord[0], refParams);
1656 getBasicTexCoord3DImageViewMinlodIntTexCoord(texCoord);
1658 getBasicTexCoord3D(texCoord, cellNdx);
1662 refTexture, &texCoord[0], refParams);
1668 m_texture->getTexture(), &texCoord[0], refParams,
2104 " ivec2 texCoord = ivec2(0,0);\n" // Sampling always from the same coord, we are only interested on the lod.
2105 " outColor = texelFetch(u_sampler, texCoord, u_lod) * u_colorScale + u_colorBias;\n"
2279 " ivec3 texCoord = ivec3(0,0,0);\n" // Sampling always from the same coord, we are only interested on the lod.
2280 " outColor = texelFetch(u_sampler, texCoord, u_lod) * u_colorScale + u_colorBias;\n"