Lines Matching defs:winding
58 std::string getCaseName (const TessPrimitiveType primitiveType, const ShaderLanguage shaderLanguage, const Winding winding, bool yFlip)
61 str << getShaderLanguageName(shaderLanguage) << "_" << getTessPrimitiveTypeShaderName(primitiveType) << "_" << getWindingShaderName(winding);
67 inline VkFrontFace mapFrontFace (const Winding winding)
69 switch (winding)
84 const Winding winding,
88 const bool expectVisiblePrimitive = ((frontFaceWinding == winding) == (domainOrigin == VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT)) != yFlip;
200 const Winding winding,
218 const Winding winding,
220 : TestCase (testCtx, getCaseName(primitiveType, shaderLanguage, winding, yFlip))
224 , m_winding (winding)
375 const Winding winding,
392 const Winding winding,
397 , m_winding (winding)
600 //! These tests correspond to dEQP-GLES31.functional.tessellation.winding.*
604 de::MovePtr<tcu::TestCaseGroup> group (new tcu::TestCaseGroup(testCtx, "winding"));