Lines Matching defs:shaderLanguage
58 std::string getCaseName (const TessPrimitiveType primitiveType, const ShaderLanguage shaderLanguage, const Winding winding, bool yFlip)
61 str << getShaderLanguageName(shaderLanguage) << "_" << getTessPrimitiveTypeShaderName(primitiveType) << "_" << getWindingShaderName(winding);
199 const ShaderLanguage shaderLanguage,
217 const ShaderLanguage shaderLanguage,
220 : TestCase (testCtx, getCaseName(primitiveType, shaderLanguage, winding, yFlip))
223 , m_shaderLanguage (shaderLanguage)
583 static const ShaderLanguage shaderLanguage[] =
590 for (int shaderLanguageNdx = 0; shaderLanguageNdx < DE_LENGTH_OF_ARRAY(shaderLanguage); ++shaderLanguageNdx)
593 group->addChild(new WindingTest(group->getTestContext(), primitivesNoIsolines[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguageNdx], (Winding)windingNdx, false));
594 group->addChild(new WindingTest(group->getTestContext(), primitivesNoIsolines[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguageNdx], (Winding)windingNdx, true));