Lines Matching refs:add
2182 programCollection.glslSources.add(shaderPrefix + "vert") << glu::VertexSource(src.str());
2212 programCollection.glslSources.add(shaderPrefix + "tesc") << glu::TessellationControlSource(src.str());
2237 programCollection.glslSources.add(shaderPrefix + "tese") << glu::TessellationEvaluationSource(src.str());
2267 programCollection.glslSources.add(shaderPrefix + "geom") << glu::GeometrySource(src.str());
2285 programCollection.glslSources.add(shaderPrefix + "frag") << glu::FragmentSource(src.str());
2302 programCollection.glslSources.add(shaderPrefix + "comp") << glu::ComputeSource(src.str());
3118 programCollection.glslSources.add("comp") << glu::ComputeSource(source.str().c_str());
4263 programCollection.glslSources.add("draw_vert") << glu::VertexSource(src.str());
4282 programCollection.glslSources.add("draw_frag") << glu::FragmentSource(src.str());
4910 programCollection.glslSources.add("read_ib_vert") << glu::VertexSource(src.str());
4925 programCollection.glslSources.add("read_ib_frag") << glu::FragmentSource(src.str());
4942 programCollection.glslSources.add("read_ib_comp") << glu::ComputeSource(src.str());
5268 programCollection.glslSources.add("input_vert") << glu::VertexSource(src.str());
5282 programCollection.glslSources.add("input_frag") << glu::FragmentSource(src.str());