Lines Matching refs:result

1245 		const std::string	name	= (stage == 0) ? "result" : "out_color";
1247 const std::string result =
1254 return result;
1291 << " result = float(tempRes);\n"
1389 ? "layout(location = 0) out uint result;\n"
1392 " uint result[];\n"
1441 << " result[offset] = tempRes;\n"
1474 << " result[offset] = tempRes;\n"
1521 << " result[offset] = tempRes;\n"
1542 " result[gl_VertexIndex] = tempRes;\n"
1560 " result[gl_PrimitiveID] = tempRes;\n"
1581 " result[gl_PrimitiveID * 2 + uint(gl_TessCoord.x + 0.5)] = tempRes;\n"
1599 " result[gl_PrimitiveIDIn] = tempRes;\n"
1616 " result = tempRes;\n"
1655 " result[gl_LaunchIDEXT.x] = tempRes;\n"
1670 " result[gl_LaunchIDEXT.x] = tempRes;\n"
1685 " result[gl_LaunchIDEXT.x] = tempRes;\n"
1699 " result[gl_LaunchIDEXT.x] = tempRes;\n"
1714 " result[gl_LaunchIDEXT.x] = tempRes;\n"
1728 " result[gl_LaunchIDEXT.x] = tempRes;\n"
3222 // The implicit result SSBO we use to store our outputs from the shader
3391 // we always have our result data first
3402 // we always have our result data first
3423 // we always have our result data first
3433 // we always have our result data first
3859 // we always have our result data first
4314 // we always have our result data first
4325 // we always have our result data first
4628 vector<VkShaderStageFlagBits> result;
4642 result.push_back(shaderStageFlag);
4645 return result;
4684 // The implicit result SSBO we use to store our outputs from the shader
4720 // The implicit result SSBO we use to store our outputs from the shader
4756 Move<VkDescriptorPool> result;
4766 result = poolBuilder.build(vkd, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, maxDescriptorSets);
4768 return result;
4859 de::MovePtr<TopLevelAccelerationStructure> result = makeTopLevelAccelerationStructure();
4861 result->setInstanceCount(1);
4862 result->addInstance(bottomLevelAccelerationStructure);
4863 result->create(vkd, device, allocator);
4865 return result;
4873 de::MovePtr<BottomLevelAccelerationStructure> result = makeBottomLevelAccelerationStructure();
4876 result->setGeometryCount(1u);
4877 result->addGeometry(geometryData, false);
4878 result->create(vkd, device, allocator, 0u);
4880 return de::SharedPtr<BottomLevelAccelerationStructure>(result.release());
5091 // we always have our result data first
5105 // we always have our result data first