Lines Matching defs:fragment
951 case VK_SHADER_STAGE_FRAGMENT_BIT: return "fragment";
1387 const bool fragment = (shaderStage & VK_SHADER_STAGE_FRAGMENT_BIT) && (stage == stageCount);
1388 const string buffer1 = fragment
1395 const string buffer2 = "layout(set = 0, binding = " + de::toString(binding1) + ", std430)" + (stageCount == 1 ? "" : " readonly") + " buffer Buffer" + (fragment ? "1" : "2") + "\n"
1606 const string fragment =
1625 programCollection.glslSources.add("fragment") << glu::FragmentSource(fragment)<< buildOptions;
2232 programCollection.spirvAsmSources.add("fragment") <<
2680 const Unique<VkShaderModule> fragmentShaderModule (createShaderModule(vk, device, context.getBinaryCollection().get("fragment"), 0u));
2919 const Unique<VkShaderModule> fragmentShaderModule (createShaderModule(vk, device, context.getBinaryCollection().get("fragment"), 0u));
3216 fragmentShaderModule = createShaderModule(vk, device, context.getBinaryCollection().get("fragment"), 0u);
3487 const Unique<VkShaderModule> fragmentShaderModule (createShaderModule(vk, device, context.getBinaryCollection().get("fragment"), 0u));
3708 const Unique<VkShaderModule> fragmentShaderModule (createShaderModule(vk, device, context.getBinaryCollection().get("fragment"), 0u));