Lines Matching refs:buildOptions
341 const ShaderBuildOptions buildOptions (programCollection.usedVulkanVersion, SPIRV_VERSION_1_3, 0u);
1209 programCollection.glslSources.add("fragment") << glu::FragmentSource(fragment.str()) << buildOptions;
1251 programCollection.glslSources.add("vert") << glu::VertexSource(vertex.str()) << buildOptions;
1294 programCollection.glslSources.add("geometry") << glu::GeometrySource(geometry.str()) << buildOptions;
1350 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(controlSource.str()) << buildOptions;
1351 programCollection.glslSources.add("tese") << glu::TessellationEvaluationSource(evaluationSource.str()) << buildOptions;
1412 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(controlSource.str()) << buildOptions;
1413 programCollection.glslSources.add("tese") << glu::TessellationEvaluationSource(evaluationSource.str()) << buildOptions;
1606 const ShaderBuildOptions& buildOptions)
1680 programCollection.glslSources.add("comp") << glu::ComputeSource(programSource) << buildOptions;
1685 programCollection.glslSources.add("comp") << glu::ComputeSource(programSource) << buildOptions;
1713 programCollection.glslSources.add("mesh") << glu::MeshSource(programSource) << buildOptions;
1718 programCollection.glslSources.add("mesh") << glu::MeshSource(programSource) << buildOptions;
1736 programCollection.glslSources.add("mesh") << glu::MeshSource(meshShaderNoSubgroups) << buildOptions;
1744 programCollection.glslSources.add("task") << glu::TaskSource(programSource) << buildOptions;
1749 programCollection.glslSources.add("task") << glu::TaskSource(programSource) << buildOptions;
1768 const ShaderBuildOptions buildOptions (programCollection.usedVulkanVersion, spirvVersion, 0u, spirv14required);
1781 initComputeOrMeshPrograms(programCollection, caseDef, extHeader, testSrc, buildOptions);
1783 subgroups::initStdPrograms(programCollection, buildOptions, caseDef.shaderStage, VK_FORMAT_R32_UINT, pointSizeSupport, extHeader, testSrc, "", headDeclarations, true);