Lines Matching refs:bottomLeft
103 void computeQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
107 dst[0] = bottomLeft.x(); dst[1] = bottomLeft.y();
108 dst[2] = bottomLeft.x(); dst[3] = topRight.y();
109 dst[4] = topRight.x(); dst[5] = bottomLeft.y();
113 void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
117 dst[0] = bottomLeft.x(); dst[ 1] = bottomLeft.y(); dst[ 2] = (float)layerNdx;
118 dst[3] = bottomLeft.x(); dst[ 4] = topRight.y(); dst[ 5] = (float)layerNdx;
119 dst[6] = topRight.x(); dst[ 7] = bottomLeft.y(); dst[ 8] = (float)layerNdx;
123 void computeQuadTexCoordCube (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
152 dst[0+sRow] = sSign * bottomLeft.x();
153 dst[3+sRow] = sSign * bottomLeft.x();
157 dst[0+tRow] = tSign * bottomLeft.y();
159 dst[6+tRow] = tSign * bottomLeft.y();
1136 const TexCoordT (&bottomLeft)[4],
1907 const auto bottomLeft = (biasMode ? Vec2(0.0f, 0.0f) : Vec2(-0.3f, -0.4f));
1910 TextureTestUtil::computeQuadTexCoord2D(res, bottomLeft, topRight);
2127 const auto bottomLeft = (biasMode ? Vec2(0.0f, 0.0f) : Vec2(-0.3f, -0.4f));
2130 TextureTestUtil::computeQuadTexCoord2DArray(res, m_iterations[iterationNdx].layerNdx, bottomLeft, topRight);