Lines Matching defs:vert
1389 m_vertexShaderName = "vert";
1526 std::ostringstream vert;
1528 vert << "#version 310 es\n";
1531 vert << "#extension GL_EXT_gpu_shader5 : require\n";
1533 vert << "\n"
1538 vert << "layout (location = 2) in highp vec2 a_normalizedCoord; // (0,0) to (1,1)\n";
1540 vert << "\n"
1544 vert << "layout (location = 1) out highp vec2 v_normalizedCoord;\n";
1546 vert << "\n"
1553 vert << " v_normalizedCoord = a_normalizedCoord;\n";
1555 vert << "}\n";
1557 return glu::VertexSource(vert.str());
1815 glu::VertexSource vert = genVertexShaderSource(requireGpuShader5(baseParams.gatherType, baseParams.offsetSize), numDims, isDynamicOffset || isShadow);
1850 programCollection.glslSources.add("vert") << vert;