Lines Matching defs:offset
501 SinglePixelOffsets (const IVec2& offset)
502 : MultiplePixelOffsets(offset + IVec2(0, 1),
503 offset + IVec2(1, 1),
504 offset + IVec2(1, 0),
505 offset + IVec2(0, 0))
785 case GATHERTYPE_OFFSET: return "offset";
827 const IVec2 offset = gatherType == GATHERTYPE_BASIC ? IVec2(0) : gatherArgs.offsets[0];
828 return MovePtr<PixelOffsets>(new SinglePixelOffsets(offset));
1209 // Log and check implementation offset limits, if appropriate.
1605 frag << "layout (binding = " << binding++ << ") uniform offset { highp ivec2 u_offset; };\n";
2406 // \note Cube case always uses just basic textureGather(); offset versions are not defined for cube maps.
2711 if (offsetSize != OFFSETSIZE_MINIMUM_REQUIRED || gatherType == GATHERTYPE_OFFSETS) // Don't test all features for both offset size types, as they should be rather orthogonal.